Foul Play in Context: Cardsharps and Spoilsports

Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

Standard

Foul Play in Context: Cardsharps and Spoilsports. / Fuchs, Mathias.
Context Matters!: Exploring and Reframing Games and Play in Context. ed. / Konstantin Mitgutsch; Simon Huber; Herbert Rosenstingl; Michael Wagner; Jeffrey Wimmer. Wien: New Academic Press, 2013. p. 76 - 88.

Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

Harvard

Fuchs, M 2013, Foul Play in Context: Cardsharps and Spoilsports. in K Mitgutsch, S Huber, H Rosenstingl, M Wagner & J Wimmer (eds), Context Matters!: Exploring and Reframing Games and Play in Context. New Academic Press, Wien, pp. 76 - 88. <http://creativegames.org.uk/publications/pdf_files/Foul_Play_in_Context-2013.pdf>

APA

Fuchs, M. (2013). Foul Play in Context: Cardsharps and Spoilsports. In K. Mitgutsch, S. Huber, H. Rosenstingl, M. Wagner, & J. Wimmer (Eds.), Context Matters!: Exploring and Reframing Games and Play in Context (pp. 76 - 88). New Academic Press. http://creativegames.org.uk/publications/pdf_files/Foul_Play_in_Context-2013.pdf

Vancouver

Fuchs M. Foul Play in Context: Cardsharps and Spoilsports. In Mitgutsch K, Huber S, Rosenstingl H, Wagner M, Wimmer J, editors, Context Matters!: Exploring and Reframing Games and Play in Context. Wien: New Academic Press. 2013. p. 76 - 88

Bibtex

@inbook{7cd7f4d3f34640e8b52c6d9c03e0a8c4,
title = "Foul Play in Context: Cardsharps and Spoilsports",
abstract = "The activity of play is situated within different contextual constraints. Games contextualize the way we play and, vice versa, our play recontextualizes the rules and goals of games. Our culture, society and history contextualizes the way we create and experience games and our language and communication are situating how we play and what games mean to us. The context of play matters and influences the impact games have on their players, on our society and culture. The study of context and frames that impact play raises the following questions: How can we understand the contextual characteristic of play? What forms of contexts and frames matter and why? What are constructive or problematic contexts of play? Within this book readers will find different and innovative approaches tackling challenges arising in the contextual dimension of play and games.",
keywords = "Digital media, Psychology, cheating, Science of art, Game Art",
author = "Mathias Fuchs",
year = "2013",
language = "English",
isbn = "978-3-7003-1864-4",
pages = "76 -- 88",
editor = "Konstantin Mitgutsch and Simon Huber and Herbert Rosenstingl and Michael Wagner and Jeffrey Wimmer",
booktitle = "Context Matters!",
publisher = "New Academic Press",
address = "Austria",

}

RIS

TY - CHAP

T1 - Foul Play in Context

T2 - Cardsharps and Spoilsports

AU - Fuchs, Mathias

PY - 2013

Y1 - 2013

N2 - The activity of play is situated within different contextual constraints. Games contextualize the way we play and, vice versa, our play recontextualizes the rules and goals of games. Our culture, society and history contextualizes the way we create and experience games and our language and communication are situating how we play and what games mean to us. The context of play matters and influences the impact games have on their players, on our society and culture. The study of context and frames that impact play raises the following questions: How can we understand the contextual characteristic of play? What forms of contexts and frames matter and why? What are constructive or problematic contexts of play? Within this book readers will find different and innovative approaches tackling challenges arising in the contextual dimension of play and games.

AB - The activity of play is situated within different contextual constraints. Games contextualize the way we play and, vice versa, our play recontextualizes the rules and goals of games. Our culture, society and history contextualizes the way we create and experience games and our language and communication are situating how we play and what games mean to us. The context of play matters and influences the impact games have on their players, on our society and culture. The study of context and frames that impact play raises the following questions: How can we understand the contextual characteristic of play? What forms of contexts and frames matter and why? What are constructive or problematic contexts of play? Within this book readers will find different and innovative approaches tackling challenges arising in the contextual dimension of play and games.

KW - Digital media

KW - Psychology

KW - cheating

KW - Science of art

KW - Game Art

M3 - Contributions to collected editions/anthologies

SN - 978-3-7003-1864-4

SP - 76

EP - 88

BT - Context Matters!

A2 - Mitgutsch, Konstantin

A2 - Huber, Simon

A2 - Rosenstingl, Herbert

A2 - Wagner, Michael

A2 - Wimmer, Jeffrey

PB - New Academic Press

CY - Wien

ER -