Designing instructional technology from an emotional perspective

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Authors

This article discusses an aspect of systematic instructional design that has received relatively little attention so far: Strategies for making instructional technology more emotionally sound. Within the framework presented here, a set of prescriptive propositions is deduced from a review of concepts, theories, and empirical findings in the research on emotion. Five major dimensions of emotions are identified: (1)fear, which arises in response to a situation judged to be threatening; (2) envy, which comes from the desire to either get or not lose something; (3) anger, which comes in response to being hindered in reaching a goal; (4) sympathy, which is experienced in response to people in need of help; and (5) pleasure, which is experienced when mastering a situation. We describe 20general instructional strategies that can be used to decrease negative emotions (fear, envy, and anger) and increase positive emotions (sympathy and pleasure). For all instructional strategies, we describe different features of instructional technology that can help educators integrate these strategies into regular instruction. © 2000 Taylor & Francis.
Original languageEnglish
JournalJournal of Research on Computing in Education
Volume32
Issue number4
Pages (from-to)497-510
Number of pages14
ISSN0888-6504
DOIs
Publication statusPublished - 01.06.2000
Externally publishedYes

    Research areas

  • Computer-assisted instruction, Emotions, FEASP approach, Feelings, Instructional design, Web-based education
  • Psychology