Design Principles for Gamified Pedagogical Conversational Agents

Research output: Contributions to collected editions/worksArticle in conference proceedingsResearchpeer-review

Authors

Pedagogical conversational agents (PCAs) such as chatbots and voice assistants can support learners in their studies. However, interactions with PCAs are often perceived as less motivating. Gamifying PCAs has been proposed as one approach to counteract this issue and increase learners' engagement. However, there is currently little prescriptive knowledge on how to design gamified PCAs. To address this, we conducted interviews with learners and reviewed relevant literature to derive 18 meta-requirements, five design principles, and 20 design features for gamified PCAs. We then applied our design knowledge to create a conceptual prototype, which we validated through an experiment with 76 participants. The experiment results demonstrate that our design knowledge can positively influence motivation and enjoyment in learning with PCAs.

Original languageEnglish
Title of host publicationACADEMIC MINDTRICK 2023 - Proceedings of the 26th International Academic Mindtrek Conference
Number of pages16
PublisherAssociation for Computing Machinery
Publication date03.10.2023
Pages67-82
ISBN (electronic)9798400708749
DOIs
Publication statusPublished - 03.10.2023
Event26th International Academic Mindtrek Conference, ACADEMIC MINDTRICK 2023 - Tampere, Finland
Duration: 03.10.202306.10.2023

Bibliographical note

Publisher Copyright:
© 2023 Owner/Author.

    Research areas

  • Design Principle, Education, Gamification, Pedagogical Conversational Agent

DOI