Design Principles for Gamified Pedagogical Conversational Agents
Research output: Contributions to collected editions/works › Article in conference proceedings › Research › peer-review
Authors
Pedagogical conversational agents (PCAs) such as chatbots and voice assistants can support learners in their studies. However, interactions with PCAs are often perceived as less motivating. Gamifying PCAs has been proposed as one approach to counteract this issue and increase learners' engagement. However, there is currently little prescriptive knowledge on how to design gamified PCAs. To address this, we conducted interviews with learners and reviewed relevant literature to derive 18 meta-requirements, five design principles, and 20 design features for gamified PCAs. We then applied our design knowledge to create a conceptual prototype, which we validated through an experiment with 76 participants. The experiment results demonstrate that our design knowledge can positively influence motivation and enjoyment in learning with PCAs.
| Original language | English |
|---|---|
| Title of host publication | ACADEMIC MINDTRICK 2023 - Proceedings of the 26th International Academic Mindtrek Conference |
| Number of pages | 16 |
| Publisher | Association for Computing Machinery |
| Publication date | 03.10.2023 |
| Pages | 67-82 |
| ISBN (electronic) | 9798400708749 |
| DOIs | |
| Publication status | Published - 03.10.2023 |
| Event | 26th International Academic Mindtrek Conference, ACADEMIC MINDTRICK 2023 - Tampere, Finland Duration: 03.10.2023 → 06.10.2023 |
Bibliographical note
Publisher Copyright:
© 2023 Owner/Author.
- Design Principle, Education, Gamification, Pedagogical Conversational Agent
