Beyond Urban Challenges-Virtual Reality Tools in Participatory Design Processes: How Information and Communication Technologies are Used within Participatory Design Processes to Shape Urban Space
Research output: Contributions to collected editions/works › Article in conference proceedings › Research › peer-review
Standard
Exploratory Papers and Workshops. ed. / Vincenzo D'Andrea; Rogerio Abreu de Paula; Kasper Rodil; David Lamas; Naska Goagoses; Asnath Paula Kambunga; Daniel Tan Yong Wen; Chiara Del Gaudio; Mika Yasuoka Jensen; Heike Winschiers-Theophilus; Tariq Zaman. Association for Computing Machinery, 2024. p. 81-86 (ACM International Conference Proceeding Series; Vol. 2).
Research output: Contributions to collected editions/works › Article in conference proceedings › Research › peer-review
Harvard
APA
Vancouver
Bibtex
}
RIS
TY - CHAP
T1 - Beyond Urban Challenges-Virtual Reality Tools in Participatory Design Processes
T2 - 18th Biennial Participatory Design Conference - PDC 2024
AU - Hilmer, Luisa
N1 - Conference code: 18
PY - 2024/8/11
Y1 - 2024/8/11
N2 - With a focus on Participatory Design (PD) processes, this paper explores the integration of Virtual Reality (VR) tools and mixed-media applications in participatory workshop scenarios. It investigates the initial challenges and lessons learned during the workshop implementation of a German digital public participation project called PaKOMM. The research presents observations gathered during a workshop for an urban public space in Hamburg, entailing questions about mobility issues. By focusing on key challenges such as technical issues, user familiarity with VR tools and accessibility, the study highlights the importance of addressing these challenges to create an inclusive and immersive experience for residents, while encouraging critical reflection on the influence of Information and Communication Technologies (ICT) on a participatory planning project. Through navigating users' experiences, the research aims to provide insights into the use of ICT within PD processes, promoting a collaborative and inclusive approach to the design of public spaces.
AB - With a focus on Participatory Design (PD) processes, this paper explores the integration of Virtual Reality (VR) tools and mixed-media applications in participatory workshop scenarios. It investigates the initial challenges and lessons learned during the workshop implementation of a German digital public participation project called PaKOMM. The research presents observations gathered during a workshop for an urban public space in Hamburg, entailing questions about mobility issues. By focusing on key challenges such as technical issues, user familiarity with VR tools and accessibility, the study highlights the importance of addressing these challenges to create an inclusive and immersive experience for residents, while encouraging critical reflection on the influence of Information and Communication Technologies (ICT) on a participatory planning project. Through navigating users' experiences, the research aims to provide insights into the use of ICT within PD processes, promoting a collaborative and inclusive approach to the design of public spaces.
KW - Mobility
KW - Participatory Design Tools
KW - Urban Space
KW - Virtual and Augmented Reality
KW - Informatics
KW - Geography
UR - http://www.scopus.com/inward/record.url?scp=85204881437&partnerID=8YFLogxK
U2 - 10.1145/3661455.3669874
DO - 10.1145/3661455.3669874
M3 - Article in conference proceedings
AN - SCOPUS:85204881437
T3 - ACM International Conference Proceeding Series
SP - 81
EP - 86
BT - Exploratory Papers and Workshops
A2 - D'Andrea, Vincenzo
A2 - de Paula, Rogerio Abreu
A2 - Rodil, Kasper
A2 - Lamas, David
A2 - Goagoses, Naska
A2 - Kambunga, Asnath Paula
A2 - Tan Yong Wen, Daniel
A2 - Del Gaudio, Chiara
A2 - Jensen, Mika Yasuoka
A2 - Winschiers-Theophilus, Heike
A2 - Zaman, Tariq
PB - Association for Computing Machinery
Y2 - 11 August 2024 through 16 August 2024
ER -