Browse by research area

  1. Published

    The Game Player's Duty: The User as the Gestalt of Ports

    Pias, C., 2011, Media Archaeology: approaches, applications, and implications. Huhtamo, E. & Parikka, J. (eds.). Berkeley: University of California Press, p. 164-183 20 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  2. 'Visions behind the Veil': Samuel Becketts TV-Veronica als ätherische Ikonografie

    Hagen, W., 2011, The Eye of Prey: Becketts Film-, Fernseh- und Videoarbeiten. Hartel, G. & Glasmeier, M. (eds.). Berlin: Suhrkamp Verlag, p. 155-195 (Edition Suhrkamp; vol. 2460).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  3. Published

    Was bleibt? Einige Überlegungen zum Medienereignis WikiLeaks

    Apprich, C., 2011, In: Kulturrisse : Zeitschrift für radikaldemokratische Kulturpolitik. 1, p. 44-47

    Research output: Journal contributionsJournal articlesTransfer

  4. Wie einst der Rock'n'Roll – Neue Zugänge zur Musik in digitalen Zeiten?

    Ahlers, M., 2011, In: MedienConcret : Magazin für die pädagogische Praxis. p. 46-49 4 p.

    Research output: Journal contributionsJournal articlesTransfer

  5. Published

    Wie Spiele Aussagen vermitteln: Einblicke und Projektvorschläge zur argumentativen Rhetorik von Computerspielen

    Schrape, N., 2011, In: Computer + Unterricht. 21, 84, p. 25-27 3 p.

    Research output: Journal contributionsJournal articlesTransfer

  6. Published
  7. The Computational Turn, or, a New Weltbild

    Hui, Y., 12.2010, In: Junctures - The Journal of Thematic Dialogue . 13, p. 41-51 11 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  8. Upload Dissident Culture: Public netbase's interventions into digital and urban space

    Apprich, C., 30.11.2010, In: Interface: A Journal for and About Social Movements. 2, 2, p. 79-91 13 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  9. On Disruptive Art and Business

    Bazzichelli, T., 10.2010, REFF - The reinvention of the real through critical practices of remix, mash-up, re-contextualization, reenactment. Hendrickson, C., Laconesi, S., Persico, O., Ruberti, F. & Simeone, L. (eds.). Rom: FakePress, 12 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch