33 1/3 Revolutions

Project: Non-academic projects

Project participants

Description

“33 1/3 Revolutions” is a game art installation that deals with Hong Kong’s record store culture and with vinyl records as objects of tangible heritage and cross-cultural importance. A single player computer game built with the Unity3D editor will be made accessible to festival visitors as well as a browser game that can be played online. The game presents a fictitious urban environment that is constructed from pictures that are taken from Hong Kong record stores. The level consists of a vinyl hero, a ‘digitization spaceship’, buildings and huge vinyl records that are larger than (wo)man-sized and invite the player to start and stop the respective music contained on these records.
StatusFinished
Period16.05.1629.05.16

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Researchers

  1. Martin Wendt

Publications

  1. „Wie gehe ich mit Widersprüchlichkeiten um?“
  2. Emotion Regulation of Car Drivers by the Physical and Psychological Parameters of Music
  3. Software der Zukunft
  4. Building Scene and Cultural Memory in the Weser Hills.
  5. Digital game culture(s) as prototype(s) of mediatization and commercialization of society
  6. Examining long-term impacts of a training programme to improve quality of IEP goals
  7. Influence of cerium on the formation of micro-galvanic corrosion elements of AZ91
  8. Ästhetikkolumne
  9. Mindfulness-based interventions in the workplace
  10. Conservatives' approach to work
  11. Customer accounting with budgets and activity-based costing
  12. Protocol
  13. More than the sum of its parts? Synergy and picturebook translation
  14. Skill learning as a concept in life-span developmental psychology
  15. Combination of different liquid chromatography/mass spectrometry technologies for the identification of transformation products of rhodamine B in groundwater
  16. Does sustainable intensification offer a pathway to improved food security for aquatic agricultural system-dependent communities?
  17. Efficacy of an Internet-based problem-solving training for teachers
  18. Implementing Corporate Sustainability
  19. High-Load Squat Training Improves Sprinting Performance in Junior Elite-Level Soccer Players: A Critically Appraised Topic.
  20. Learning Soccer in Elementary School: Using Teaching Games for Understanding and Digital Media
  21. From the plurality of transdisciplinarity to concrete transdisciplinary methods
  22. Thermochemical heat storage materials
  23. Evaluating the efficacy and cost-effectiveness of web-based indicated prevention of major depression
  24. Passion, Performance and Soberness
  25. Ideology as filter
  26. Characteristics, emerging needs, and challenges of transdisciplinary sustainability science
  27. Boundaryless working hours and recovery in Germany
  28. Non-native and native organisms moving into high elevation and high latitude ecosystems in an era of climate change
  29. Explorations in regional variation
  30. CODA - A Groupbase System For Cooperative Design Applications