33 1/3 Revolutions

Project: Non-academic projects

Project participants

Description

“33 1/3 Revolutions” is a game art installation that deals with Hong Kong’s record store culture and with vinyl records as objects of tangible heritage and cross-cultural importance. A single player computer game built with the Unity3D editor will be made accessible to festival visitors as well as a browser game that can be played online. The game presents a fictitious urban environment that is constructed from pictures that are taken from Hong Kong record stores. The level consists of a vinyl hero, a ‘digitization spaceship’, buildings and huge vinyl records that are larger than (wo)man-sized and invite the player to start and stop the respective music contained on these records.
StatusFinished
Period16.05.1629.05.16

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Publications

  1. Does problem complexity matter for environmental policy delivery?
  2. Non-native Douglas fir promotes epigeal spider density, but has a mixed effect on functional diversity
  3. Effects on the (CSR) Reputation
  4. What shapes ground beetle assemblages in a tree species-rich subtropical forest?
  5. Grausamer Optimismus
  6. Attracting attention from peers
  7. The untapped potential of Games for Health in times of crises. A critical reflection
  8. The pace of life for forest trees
  9. Skill learning as a concept in life-span developmental psychology
  10. From the plurality of transdisciplinarity to concrete transdisciplinary methods
  11. Multiply metallated organic intermediates: a tris(lithiomethyl)-cyclohexane and a hexalithiotrimethyl-cyclohexanetriolate.
  12. Laser shock peening process modelling and experimental validation of AA2198-T3 and AA2198-T8
  13. Dialectical conditions
  14. The impact of auditor rotation, audit firm rotation and non-audit services on earnings quality, audit quality and investor perceptions: A literature review
  15. Minimalist Training
  16. Values shift in response to social learning through deliberation about protected areas
  17. Diversity as Polyphony
  18. How to Predict Mood?
  19. Fallstudie
  20. Where Paintings Live
  21. § 22 Level Playing Field and Sustainable Development
  22. What do we know about new venture investment time patterns?
  23. The promise and challenges of computer mouse trajectories in DMHIs – A feasibility study on pre-treatment dropout predictions
  24. Dimensionierung von Sicherheitsbeständen
  25. Remaining time and opportunities at work: Relationships between age, work characteristics, and occupational future time perspective
  26. Toward spatial fit in the governance of global commodity flows
  27. Applying the energy cultures framework to understand energy systems in the context of rural sustainability transformation
  28. Effectiveness of an Internet- and App-Based Intervention for College Students With Elevated Stress
  29. Balancing the Boundary
  30. Effects of daily static stretch training over 6 weeks on maximal strength, muscle thickness, contraction properties, and flexibility
  31. The impact of key audit matter (KAM) disclosure in audit reports on stakeholders’ reactions
  32. Calling and career preparation
  33. Technological change and the dynamics of industries, theoretical issues and empirical evidence from Dutch manufacturing
  34. Umweltverträglichkeitsprüfung
  35. Personal need for structure as a boundary condition for humor in leadership
  36. Recognizing Guarantees and Assurances of Non-Repetition
  37. Kontextanalyse
  38. Long-term drought triggers severe declines in carabid beetles in a temperate forest
  39. Einführung
  40. "I put in effort, therefore I am passionate": Investigating the path from effort to passion in entrepreneurship
  41. Edward Lear, A book of nonsense
  42. Atempause