Mathias Fuchs

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Mathias Fuchs

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Dr. Mathias Fuchs

  1. Published

    Rethinking Gamification

    Fuchs, M. (Editor), Fizek, S. (Editor), Ruffino, P. (Editor) & Schrape, N. (Editor), 16.06.2014, Lüneburg: meson press. 344 p.

    Research output: Books and anthologiesCollected editions and anthologiesResearch

  2. Published

    Rethinking AI: Neural Networks, Biometrics and the New Artificial Intelligence

    Reichert, R. (Editor) & Fuchs, M. (Editor), 01.09.2018, Bielefeld: transcript Verlag. 240 p. (Digital culture & society; vol. 4, no. 1)

    Research output: Books and anthologiesSpecial Journal issueResearch

  3. Published

    Quantified Selves and Statistical Bodies

    Abend, P. (Editor), Fuchs, M. (Editor), Reichert, R. (Editor), Richterich, A. (Editor) & Wenz, K. (Editor), 04.04.2016, 1 ed. Bielefeld: transcript Verlag. 196 p. (Digital Culture and Society; vol. 2, no. 1)

    Research output: Books and anthologiesSpecial Journal issueResearch

  4. "Postvinyl" - Pervasive DJing

    Fuchs, M., 2007, PerGames : Proceedings of the 4th International Symposium on Pervasive Gaming Applications. Magerkurth, C., Akesson, K. P., Bernhaupt, R., Björk, S., Lindt, I., Ljungstrand, P. & Waern, A. (eds.). Shaker Verlag, p. 183-187 5 p.

    Research output: Contributions to collected editions/worksArticle in conference proceedingsResearchpeer-review

  5. Postvinyl

    Fuchs, M., 2009, Re:live: Media Art Histories 2009 - Refereed Conference Proceedings. Cubitt, S. & Thomas, P. (eds.). 1 ed. Melbourne Univ. Press, p. 42-45 4 p.

    Research output: Contributions to collected editions/worksPublished abstract in conference proceedingsResearchpeer-review

  6. Published

    Phantasmal Spaces: Archetypical Venues in Computer Games

    Fuchs, M., 2019, New York: Bloomsbury Academic. 136 p.

    Research output: Books and anthologiesMonographsResearchpeer-review

  7. Published

    Ordsall Hall in Manchester: A Creative Game for Heritage Studies

    Fuchs, M. & Leighton, D., 2011, Serious Games Development and Applications: Second International Conference, SGDA 2011, Lisbon, Portugal, September 19-20, 2011. Proceedings. Ma, M., Oliveira, M. F. & Pereira, J. M. (eds.). Springer, p. 139-145 7 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 6944 LNCS).

    Research output: Contributions to collected editions/worksArticle in conference proceedingsResearchpeer-review

  8. Published

    Nordic game subcultures: Between LARPers and avant-garde

    Fuchs, M., 2014, In: GAME : the Italian journal of game studies. 2, 3, p. 5-14 10 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  9. Published

    Mouseology – Ludic Interfaces – Zero Interfaces

    Fuchs, M., 2011, Coded Cultures: Creative Practices out of Diversity. Russegger, G., Tarasiewicz, M. & Wlodkowski, M. (eds.). Wien: Springer-Verlag Wien, p. 242-261 20 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  10. Published

    Maulwurf

    Fuchs, M., 2012, Lexikon der Raumphilosophie. Günzel, S. (ed.). Darmstadt: Wissenschaftliche Buchgesellschaft - WBG, p. 248 1 p.

    Research output: Contributions to collected editions/worksArticles for encyclopediaResearch