Mario Schuster

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Publications

  1. Vergleichsarbeiten als Instrument der datenbasierten Schul- und Unterrichtsentwicklung in Gymnasien
  2. Od Pacmana do Lary Croft. Jak badać postać w grach wideo?
  3. From a problem to a business opportunity-design of pharmaceuticals for environmental biodegradability
  4. Public boards
  5. Widening global variability in grassland biomass since the 1980s
  6. Beyond social influence
  7. Fishing in the Amazonian Forest
  8. COVID-19-related fear, stress and depression in school principals
  9. Fazit und Ausblick
  10. Die 'eigentliche Aufgabe' des Künstlers
  11. Edge Effects
  12. Kritik des Ästhetischen - Ästhetik der Kritik
  13. Similar performance in central and range-edge populations of a Eurasian steppe grass under different climate and soil pH regimes
  14. Nachlese
  15. Lagrangian structures and transport in turbulent magnetized plasmas
  16. § 261 HGB
  17. Playing with sound and gesture in digital audio games
  18. Katharina Schmidt-Brücken, Hirnzirkel. Kreisende Prozesse in Computer und Gehirn: Zur neurokybernetischen Vorgeschichte der Informatik, (Science Studies).
  19. Schichten und der Zwischenraum
  20. “Great Men’s” work or just an inevitable consequence?
  21. MSPs for the SDGs
  22. Eilanträge in Sachen CETA
  23. Emotional appropriateness and decision making
  24. Online Channels Sales Premia in Times of COVID-19: First Evidence from Germany
  25. Leading indicators for the US housing market: New empirical evidence and thoughts about implications for risk managers and ESG investors
  26. Flexible transitions from work to retirement in Germany
  27. Religionsunterricht in der konsequent pluralistischen Schule
  28. Greene’s dual-process moral psychology and the modularity of mind
  29. Expanding Material Flow Cost Accounting
  30. Space Dispute Settlement in Asia in the Context of the Belt & Road Initiative
  31. Systems theory
  32. XXD11
  33. Preference for violent electronic games and aggressive behavior among children