DFG-Kolleg-Forschergruppe MECS (Medienkulturen der Computersimulation)

Organisational unit: Projectteam

Organisation profile

Computer simulations have revolutionised the sciences. Their impact left a mark in nearly every possible field of study – from microbiology, to climate research, and even astrophysics.

What new kinds of knowledge arise through computer simulations? How do they change our understanding of the sciences?

At the Institute of Advanced Study on Media Cultures of Computer Simulation (MECS), funded by the German Research Foundation (DFG), we set out to find answers to these broad questions. We seek to accomplish this in diverse ways: by analysing historical and contemporary case studies , by building an interdisciplinary network of international fellows , and by organising trans-disciplinary lectures, workshops, and conferences .

In an age of computer simulations, MECS is one of the few institutions worldwide specifically focused on understanding their wide-ranging impacts.

  1. 2014
  2. Published

    Genealogie

    Engemann, C. & Traue, B., 2014, DiskursNetz : Wörterbuch für interdisziplinäre Diskursforschung. Wrana, D., Ziem, A., Reisigl, M., Nonhoff, M. & Angermüller, J. (eds.). Berlin: Suhrkamp Verlag, p. 161-162 2 p.

    Research output: Contributions to collected editions/worksArticles for encyclopediaResearch

  3. Published

    ‘Lichtschwert.’

    Engemann, C., 2014, Wörterbuch Kinematografischer Objekte.. Böttcher, M., Göttel, D., Horstmann, F., Müller, J-P., Panthenburg, V., Waack, L. & Wuzella, R. (eds.). August Verlag, p. 90–91 2 p.

    Research output: Contributions to collected editions/worksArticles for encyclopediaResearch

  4. Published

    Média(technika)történeti episztemológia

    Vehlken, S., 2014, In: Partitura. 9, 1, p. 37-42 6 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  5. Published

    Postmoderne Medientheorien

    Vehlken, S., 2014, Handbuch Medienwissenschaft. Schröter, J. (ed.). Stuttgart: J.B. Metzler, p. 115-124 8 p.

    Research output: Contributions to collected editions/worksArticles for encyclopediaResearch

  6. Published

    Quantencomputer/Quantenkryptographie

    Warnke, M., 2014, Handbuch Medienwissenschaft. Schröter, J. (ed.). 1 ed. Stuttgart: J.B. Metzler, p. 369-371 3 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  7. Published

    Simulation wilder Spekulationen. Oder: Wie einmal Paul Baran mit einem falschen Modell das Internet erfand

    Warnke, M., 2014, Modelle und Modellierung. Balke, F., Siegert, B. & Vogl, J. (eds.). Paderborn: Wilhelm Fink Verlag, p. 23-32 10 p. (Archiv für Mediengeschichte; vol. 14).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  8. Published

    Transparenz und Geheimnis

    Beyes, T. & Pias, C., 2014, In: Zeitschrift für Kulturwissenschaften. 8, 2, p. 111-117 7 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  9. Published

    Virtuelle Realität, 3D und Simulation

    Warnke, M., 2014, Bild: Ein interdisziplinäres Handbuch. Günzel, S. & Mersch, D. (eds.). Stuttgart: J.B. Metzler, p. 273-277 5 p.

    Research output: Contributions to collected editions/worksArticles for encyclopediaResearch

  10. Published

    Virtuelle Realität, 3D und Simulation

    Warnke, M., 2014, Bild.: Ein interdisziplinäres Handbuch. Günzel, S. & Mersch, D. (eds.). Weimar: J.B. Metzler, p. 273-277 5 p.

    Research output: Contributions to collected editions/worksArticles for encyclopediaResearch

  11. Published

    Von Schmetterlingen und Atomreaktoren: Medien und Politiken der Resilienz am IIASA

    Schrickel, I., 2014, In: Behemoth : a Journal on Civilization. 7 , 2, p. 5-25 21 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  12. Published

    Wie entstehen Raum-Events? Siegfried Gliedion und die Welt der Ereignisse

    Janssen, A., 2014, In: Baumeister. 111, 14, p. 80-83 4 p.

    Research output: Journal contributionsJournal articlesTransferpeer-review

  13. Published

    You cannot not transact - Big Data und Transaktionalität

    Engemann, C., 2014, Big Data : Analysen zum digitalen Wandel von Wissen, Macht und Ökonomie. Reichert, R. (ed.). Bielefeld: transcript Verlag, p. 365-384 19 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  14. Published

    Agentenspiele. Crowd Management, Sozialsimulation und Big Data

    Vehlken, S. & Pias, C., 01.02.2014, Managementperspektiven für die Zivilgesellschaft des 21. Jahrhunderts: Management als Liberal Art. von Müller, C. & Zinth, C-P. (eds.). Berlin: Springer, p. 167-182 16 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  15. Published

    Images of Feasibility: On the Viscourse of Climate Engineering

    Schrickel, I., 04.2014, Image Politics of Climate Change: Visualizations, Imaginations, Documentations. Schneider, B. & Nocke, T. (eds.). Bielefeld: transcript Verlag, p. 363-382 20 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  16. Published

    America's army and the military recruitment and management of 'talent': An interview with Colonel Casey Wardynski

    Allen, R., 01.06.2014, In: Journal of Gaming and Virtual Worlds. 6, 2, p. 179-191 13 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  17. Published

    Rethinking Gamification

    Fuchs, M. (ed.), Fizek, S. (ed.), Ruffino, P. (ed.) & Schrape, N. (ed.), 16.06.2014, Lüneburg: meson press. 344 p.

    Research output: Books and anthologiesCollected editions and anthologiesResearch

  18. Published

    Gamification and Governmentality

    Schrape, N., 23.06.2014, Rethinking Gamification. Mathias, F., Fizek, S., Ruffino, P. & Schrape, N. (eds.). Lüneburg: meson press, p. 21-46 26 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  19. Published

    Plutonium Worlds: Fast Breeders, Systems Analysis and Computer Simulation in the Age of Hypotheticality

    Vehlken, S., 25.08.2014, In: Communication +1. 3, 1, 23 p., 7.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  20. Published

    Gaia's Game

    Schrape, N., 09.2014, In: Communication +1. 3, 24 p., 5.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  21. Published

    Soziale Medien: Neue Massen

    Baxmann, I. (ed.), Beyes, T. (ed.) & Pias, C. (ed.), 01.09.2014, Zürich: Diaphanes Verlag. 368 p. (Medienwissenschaftliche Symposien der DFG)

    Research output: Books and anthologiesCollected editions and anthologiesResearch

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