Centre for Digital Cultures
Organisational unit: Institute
Organisation profile
The Centre for Digital Cultures (CDC) unites a large range of research and development activities dedicated to the digital shift. It engages in knowledge creation and transfer, experimental and interventionist media practices, and research in disciplines such as media, social and cultural studies. The CDC aims to both understand the epochal digital shift through excellent research, and to become one of the major European forces that shape digital cultures to come.
The CDC has seen a remarkable uptake of successful funding bids. The major projects are funded by the European Fund for Regional Development (EFRE) and the State of Lower Saxony, by the German Research Council (DFG) and the VW Foundation respectively. Additional smaller projects are supported by the British Broadcasting Corporation (BBC), Transmediale, and the German Ministry for Education and Research (BMBF). The CDC has by now more than 80 researchers and cultural producers from all over the world. They work on questions such as:
- Transmedia: How can we understand and develop new formats for entertainment as well as culture and education, merging different forms of production, participation, distribution and aesthetics?
- User and Audience Research: What kind of methods enable us to understand new usage and consumption patterns, addressing digital cultures’ both global and local audiences?
- Gamification: Computer games have a growing relevance in contemporary life, not only due to the games themselves, but also through their metaphors and methods. What new opportunities arise?
- Common Media: Which new forms of citizenship and cultural/political engagement are developing in the digital age, and how can we understand, enact and strengthen them?
- Net based Public Broadcast: How can publicly funded provision of information, education, culture and entertainment adapt to the internet? How can new versions of basic provision be realized?
- Hybrid Publishing: Which avenues for the communication and dissemination of knowledge beyond classrooms and research articles can be constructed, adapting the cultural and economic logic of the digital age?
- Computer Simulation: From climate change to mass panics: Knowledge production based on computer simulation is shaping our worldview. How can we analyse and understand its effects?
Research and development at the CDC traverse boundaries between the academic sector, culture and the arts, industry, governmental bodies and civil society. It is a conducive, productive and experimental research environment, in which researchers and entrepreneurs, activists and artists, producers and hackers, thinkers and doers broker dynamic connections. Visions, blueprints and experimental findings get exposed to real-world conditions. The development of innovative teaching formats is a further crucial part of the mix: Leuphana Digital School is bringing knowledge and education online, and a new English-speaking Bachelor in Digital Media started in autumn 2013, developed in cooperation with Leuphana’s Institute for the Culture and Aesthetics of Digital Media, Hamburg Media School and Hongkong City University. The result is a new, open and engaged form of research and development for Europe’s digital cultures.
Topics
- Transmedia
- User and Audience Research
- Gamification
- Common Media
- Net based Public Broadcast
- Hybrid Publishing
- Computer Simulation
- Artistic Research
- New Teaching Formats
- Published
Bewegte Spiele: Zur Verschiebung des Verhältnisses von Spiel und Alltagswelt durch mobile Games
Schrape, N. & Fuchs, M., 2013, In: Sprache und Literatur. 44, 1, p. 69-83 15 p.Research output: Journal contributions › Journal articles › Research › peer-review
- Published
Lost in Translation: Leistungsfähigkeit, Einsatz und Grenzen von Emulatoren bei der Langzeitbewahrung digitaler multimedialer Objekte am Beispiel von Computerspielen
Loebel, J-M., 01.09.2014, vwh-Verlag Werner Hülsbusch. 188 p.Research output: Books and anthologies › Monographs › Research
- Published
#BWPWAP
Andersen, C. U., Bazzichelli, T., Beverungen, A., Cox, G. & Gansing, K., 31.01.2013, In: A Peer-reviewed Journal About --. 2, 1, p. 4-5 2 p.Research output: Journal contributions › Other (editorial matter etc.) › Research
- Published
Rezension: Krieg und Frieden im globalen Dorf, oder: Eine Faszinationsgeschichte des Schmerzes
Leeker, M., 16.09.2012, 10 p.Research output: other publications › Articles in scientific forums or blogs › Research
- Published
Lokale Mediengeschichte(n) und Post-McLuhanismus: Zum McLuhan Kongress in Toronto 2011
Leeker, M., 2012, In: Philosophia. E-Journal of Philosophy and Culture. 2, p. 35-67 33 p.Research output: Journal contributions › Journal articles › Research
- Published
Objekttheater begegnet digitalen Welten: Von einem mechanischen zu einem bio-elektronischen Weltbild
Leeker, M., 1997, In: Das andere Theater. 7, 26, p. 16-20 5 p.Research output: Journal contributions › Journal articles › Research
- Published
Theater im Zeitalter technologisch implementierter Interaktivität
Leeker, M., 1996, Kunst, Kultur und Bildung im Computerzeitalter. Erdmann, J. W. (ed.). Berlin: Universität der Künste Berlin, p. 85-103 19 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research
- Published
Störungen und Erkenntnistrübungen in Maschinentheatern: Kulturelle Leistungen bildgebender Oberflächen (quadro) im 17. Jahrhundert und seit den 1960er Jahren
Leeker, M., 2008, Spuren der Avantgarde: Theatrum machinarum. Frühe Neuzeit und Moderne im Kulturvergleich. Schramm, H., Lazardzig, J. & Schwarte, L. (eds.). Berlin: Walter de Gruyter GmbH, p. 271-297 27 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research
- Published
Weibliche Medien um 1900: Über okkulte Herkünfte der Medienwissenschaft
Leeker, M., 2008, Gendermedia: Zum Denken einer neuen Disziplin. Wagner, H. (ed.). Weimar: Verlag und Datenbank für Geisteswissenschaften - VDG Weimar, p. 117 - 140 24 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research
- Published
Dancing the digital: European and Amercian Visions of a digital Space
Leeker, M., 2005, Space in America: Theory, History, Culture. Benesch, K. (ed.). Amsterdam: Rodopi, p. 451-468 18 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research
- Published
Medien und Performances: Konzeptionelle Aspekte einer angewandten Medienwissenschaft in der Theaterpädagogik
Leeker, M., 2003, Entwicklungen und Perspektiven der Spiel- und Theaterpädagogik: Festschrift für Hans-Wolfgang Nickel. Hentschel, U. & Nickel, H-W. (eds.). Berlin: Schibri-Verlag, p. 263 - 281 19 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
- Published
Tanz. Kommunikation. Praxis: Zur Einleitung
Klinge, A. & Leeker, M., 2003, Tanz – Kommunikation – Praxis. Klinge, A. & Leeker, M. (eds.). Münster: LIT Verlag, p. 1 - 16 17 p. (Jahrbuch Tanzforschung; vol. 13).Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research
- Published
Medientheater/Theatermedien
Leeker, M., 2001, Maschinen, Medien, Performances: Theater an der Schnittstelle zu digitalen Welten : Dokumentation und Ergebnisse der Sommerakademie "Theater und Neue Medien, Interaktion und Wirklichkeit" zur Weiterbildung von Theaterkünstlern in Praxis und Theorie des Umgangs mit Digitalen Techniken im Theater, Hellerau 1999. Leeker, M. (ed.). Berlin: Alexander Verlag, p. 374 - 404 31 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research
- Published
Theater und Technikgeschichte: Evaluation der Sommerakademie und Ausblick auf die Weiterbildung im Bereich Theater und Medien
Leeker, M., 2001, Maschinen, Medien, Performances: Theater an der Schnittstelle zu digitalen Welten ; Dokumentation und Ergebnisse der Sommerakademie "Theater und Neue Medien, Interaktion und Wirklichkeit" zur Weiterbildung von Theaterkünstlern in Praxis und Theorie des Umgangs mit Digitalen Techniken im Theater, Hellerau 1999. Leeker, M. (ed.). Berlin: Alexander Verlag, p. 355 - 374 20 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research
- Published
Theater, Performance und technische Interaktion: Subjekte der Fremdheit. Im Spannungsgefüge von Datenkörper und Physis
Leeker, M., 2001, Formen interaktiver Medienkunst: Geschichte, Tendenzen, Utopien. Gendolla, P. (ed.). Frankfurt a. M.: Suhrkamp Verlag, p. 265-290 26 p. (Suhrkamp-Taschenbuch Wissenschaft; vol. 1544).Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research
- Published
Ertanzte Technikgeschichte(n): Beobachtungen zur zeitgenössischen Begegnung von Tanz und elektronisch-digitaler Technologie
Leeker, M., 2002, Tanz Theorie Text. Klein, G. & Zipprich, C. (eds.). Münster: LIT Verlag, p. 533 - 552 20 p. (Tanzforschung; vol. 12).Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research
- Published
Performativität in digitalen Environments
Leeker, M., 1999, Schreiben auf Wasser: Performative Verfahren in Kunst, Wissenschaft und Bildung. Seitz, H. & K. G. E. V. . B. (eds.). Essen: Klartext Verlag, p. 162 - 177 16 p. (Dokumentation; vol. 54).Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research
- Published
Like Angels, Wohl bekomm`s dem Körper in den S(T)imulatoren vom Flug bis zum Sex
Leeker, M., 1996, Kunst, Kultur und Bildung im Computerzeitalter. Erdmann, J. W. (ed.). Berlin: Universität der Künste Berlin, p. 267 - 282 16 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research
- Published
Biopolitical Interventions in the Urban Data Space
Apprich, C., 2012, Activist media and biopolitics: critical media interventions in the age of biopower. Sützl, W. & Hug, T. (eds.). Innsbruck: innsbruck university press, p. 39-46 8 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
- Published
Remaking Media Practices: From Tactical Media to Post-Media
Apprich, C., 2013, Provocative Alloys: A Post-Media Anthology. Apprich, C., Berry Slater, J., Iles, A. & Schultz, O. L. (eds.). London: Mute Books, p. 122-140 19 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review