Centre for Digital Cultures
Organisational unit: Institute
Organisation profile
The Centre for Digital Cultures (CDC) unites a large range of research and development activities dedicated to the digital shift. It engages in knowledge creation and transfer, experimental and interventionist media practices, and research in disciplines such as media, social and cultural studies. The CDC aims to both understand the epochal digital shift through excellent research, and to become one of the major European forces that shape digital cultures to come.
The CDC has seen a remarkable uptake of successful funding bids. The major projects are funded by the European Fund for Regional Development (EFRE) and the State of Lower Saxony, by the German Research Council (DFG) and the VW Foundation respectively. Additional smaller projects are supported by the British Broadcasting Corporation (BBC), Transmediale, and the German Ministry for Education and Research (BMBF). The CDC has by now more than 80 researchers and cultural producers from all over the world. They work on questions such as:
- Transmedia: How can we understand and develop new formats for entertainment as well as culture and education, merging different forms of production, participation, distribution and aesthetics?
- User and Audience Research: What kind of methods enable us to understand new usage and consumption patterns, addressing digital cultures’ both global and local audiences?
- Gamification: Computer games have a growing relevance in contemporary life, not only due to the games themselves, but also through their metaphors and methods. What new opportunities arise?
- Common Media: Which new forms of citizenship and cultural/political engagement are developing in the digital age, and how can we understand, enact and strengthen them?
- Net based Public Broadcast: How can publicly funded provision of information, education, culture and entertainment adapt to the internet? How can new versions of basic provision be realized?
- Hybrid Publishing: Which avenues for the communication and dissemination of knowledge beyond classrooms and research articles can be constructed, adapting the cultural and economic logic of the digital age?
- Computer Simulation: From climate change to mass panics: Knowledge production based on computer simulation is shaping our worldview. How can we analyse and understand its effects?
Research and development at the CDC traverse boundaries between the academic sector, culture and the arts, industry, governmental bodies and civil society. It is a conducive, productive and experimental research environment, in which researchers and entrepreneurs, activists and artists, producers and hackers, thinkers and doers broker dynamic connections. Visions, blueprints and experimental findings get exposed to real-world conditions. The development of innovative teaching formats is a further crucial part of the mix: Leuphana Digital School is bringing knowledge and education online, and a new English-speaking Bachelor in Digital Media started in autumn 2013, developed in cooperation with Leuphana’s Institute for the Culture and Aesthetics of Digital Media, Hamburg Media School and Hongkong City University. The result is a new, open and engaged form of research and development for Europe’s digital cultures.
Topics
- Transmedia
- User and Audience Research
- Gamification
- Common Media
- Net based Public Broadcast
- Hybrid Publishing
- Computer Simulation
- Artistic Research
- New Teaching Formats
- Published
Mobilizing Memes: The Contagious Socio-Aesthetics of Participation
Simons, S., 2016, ReClaiming Participation: Technology – Mediation – Collectivity. Mathias, D., Anne, G., Otto, I. & Stock, R. (eds.). Bielefeld: transcript Verlag, p. 231–245 15 p. (Media Studies).Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
- Published
Hacking Crowdfunding: Towards A New Commons
Ridgway, R., 2016, Hacking Habitat: Art of Control. Art, technology and social change. Gevers, I. (ed.). Rotterdam: nai010 Publishers, p. 98 - 112 15 p. 9Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
- Published
Other Beginnings of Participative Sense Culture: Wild Media, Speculative Ecologies, Transgressions of the Cybernetic Hypothesis
Hörl, E. H., 2016, ReClaiming Participation: technology - mediation - collectivity. Denecke, M., Gatzert, A., Otto, I. & Stock, R. (eds.). Bielefeld: transcript Verlag, p. 93-122 28 p. (Media studies).Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
- Published
Visuelle Diskursanalyse: Ein programmatischer Vorschlag zur Untersuchung von Sicht- und Sagbarkeiten im Medienwandel
Traue, B. C., 2013, In: Zeitschrift für Diskursforschung. 1, 2, p. 117-136 20 p.Research output: Journal contributions › Journal articles › Research › peer-review
- Published
Communication Regimes and Creativity
Traue, B. C., 2014, Culture, Communication, and Creativity: Reframing the Relations of Media, Knowledge, and Innovation in Society. Knoblauch, H., Jacobs, M. & Tuma, R. (eds.). Frankfurt am Main: Peter Lang Verlag, p. 227-246 20 p. 31Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
- Published
Zur Kritik der Fähigkeiten: Ableism als neue Forschungsperspektive der Disability Studies und ihrer Partner_innen.
Buchner, T., Pfahl, L. & Traue, B. C., 2016, In: inklusion online. 9, 2Research output: Journal contributions › Journal articles › Research › peer-review
- Published
Die technologische Bedingung des sozialen Selbst
Traue, B. C. & Schünzel, A., 2015, Mediatisierung (in ) der sozialen Arbeit. Kutscher, N., Ley, T. & Seelmeyer, U. (eds.). Baltmannsweiler: Schneider Verlag Hohengehren, p. 39 - 55 17 p. (Grundlagen der sozialen Arbeit; vol. 38).Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
- Published
Die (Psycho-)Macht des Therapeutischen und die Optionalisierung des Handelns
Traue, B. C., 01.2016, Handbuch Therapeutisierung und Soziale Arbeit. Anhorn, R. & Balzereit, M. (eds.). Wiesbaden: VS Verlag für Sozialwissenschaften, p. 249-261 13 p. (Perspektiven kritischer Sozialer Arbeit; vol. 23).Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
- Published
Das totale Archiv: Zur Funktion des Nicht-Wissens in der digitalen Kultur
Bernard, A., 2016, In: Merkur. 801, 70, p. 5-17 12 p.Research output: Journal contributions › Journal articles › Transfer › peer-review
- Published
Theatre and Engineering: Kontrolle und Macht in medialen Umwelten in den 1960er Jahren, und heute?
Leeker, M., 2016, Räume und Medien des Regierens. Balke, F. & Muhle, M. (eds.). 1 ed. Paderborn: Wilhelm Fink Verlag, p. 198-217 20 p. (Merz Akademie).Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review