Centre for Digital Cultures
Organisational unit: Institute
Organisation profile
The Centre for Digital Cultures (CDC) unites a large range of research and development activities dedicated to the digital shift. It engages in knowledge creation and transfer, experimental and interventionist media practices, and research in disciplines such as media, social and cultural studies. The CDC aims to both understand the epochal digital shift through excellent research, and to become one of the major European forces that shape digital cultures to come.
The CDC has seen a remarkable uptake of successful funding bids. The major projects are funded by the European Fund for Regional Development (EFRE) and the State of Lower Saxony, by the German Research Council (DFG) and the VW Foundation respectively. Additional smaller projects are supported by the British Broadcasting Corporation (BBC), Transmediale, and the German Ministry for Education and Research (BMBF). The CDC has by now more than 80 researchers and cultural producers from all over the world. They work on questions such as:
- Transmedia: How can we understand and develop new formats for entertainment as well as culture and education, merging different forms of production, participation, distribution and aesthetics?
- User and Audience Research: What kind of methods enable us to understand new usage and consumption patterns, addressing digital cultures’ both global and local audiences?
- Gamification: Computer games have a growing relevance in contemporary life, not only due to the games themselves, but also through their metaphors and methods. What new opportunities arise?
- Common Media: Which new forms of citizenship and cultural/political engagement are developing in the digital age, and how can we understand, enact and strengthen them?
- Net based Public Broadcast: How can publicly funded provision of information, education, culture and entertainment adapt to the internet? How can new versions of basic provision be realized?
- Hybrid Publishing: Which avenues for the communication and dissemination of knowledge beyond classrooms and research articles can be constructed, adapting the cultural and economic logic of the digital age?
- Computer Simulation: From climate change to mass panics: Knowledge production based on computer simulation is shaping our worldview. How can we analyse and understand its effects?
Research and development at the CDC traverse boundaries between the academic sector, culture and the arts, industry, governmental bodies and civil society. It is a conducive, productive and experimental research environment, in which researchers and entrepreneurs, activists and artists, producers and hackers, thinkers and doers broker dynamic connections. Visions, blueprints and experimental findings get exposed to real-world conditions. The development of innovative teaching formats is a further crucial part of the mix: Leuphana Digital School is bringing knowledge and education online, and a new English-speaking Bachelor in Digital Media started in autumn 2013, developed in cooperation with Leuphana’s Institute for the Culture and Aesthetics of Digital Media, Hamburg Media School and Hongkong City University. The result is a new, open and engaged form of research and development for Europe’s digital cultures.
Topics
- Transmedia
- User and Audience Research
- Gamification
- Common Media
- Net based Public Broadcast
- Hybrid Publishing
- Computer Simulation
- Artistic Research
- New Teaching Formats
- Published
Stadt am Netz: Virtuelle Gemeinschaften regieren
Apprich, C., 2011, Das Mögliche regieren: Gouvernementalität in der Literatur- und Kulturanalyse. Innerhofer, R., Harrasser, K. & Rothe, K. (eds.). Bielefeld: transcript Verlag, p. 249-270 21 p. (Edition Kulturwissenschaft; no. 5).Research output: Contributions to collected editions/works › Article in conference proceedings › Research › peer-review
- Published
Stadt im Fluss: Liquidierung des Tatorts in zwei Episoden
Wentz, D., 2010, Tatort Stadt. : Mediale Topographien eines Fernsehklassikers. Griem, J. & Scholz, S. (eds.). Frankfurt am Main: Campus Verlag, p. 245-266 22 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
- Published
Statistische Auswertungsverfahren nominalskalierter Daten
Wuggenig, U. & Engel, U., 1991, Handbuch Qualitative Sozialforschung. Grundlagen, Konzepte, Methoden und Anwendungen. Flick, U., von Kardorff, E., Keupp, H., von Rosenstiel, L. & Wollf, S. (eds.). München: Psychologie Verlagsunion, p. 237-243 7 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research
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Staying with the Secret: The Public Sphere in Platform Society
Beyes, T., 01.07.2022, In: Theory, Culture & Society. 39, 4, p. 111-127 17 p.Research output: Journal contributions › Journal articles › Research › peer-review
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Sternenstaub: Zur Anschaulichkeit elektrischer Phänomene Ende des 18. Jahrhunderts
Sprenger, F., 01.04.2014, Zwischen Sichtbarkeit und Unsichtbarkeit: Visualität in Wissenschaft, Literatur und Kunst um 1800. Kaufmann, J., Kirves, M. & Uhlmann, D. (eds.). Paderborn: Wilhelm Fink Verlag, p. 39-64 26 p. (Laboratorium Aufklärung; vol. 24).Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research
- Published
Stiftung Journalismus: Zur Konkretion neuer medienpolitischer Strategien
Novy, L., 2013, Rundfunkpolitik und Netzpolitik: Strukturwandel der Medienpolitik in Deutschland. Hachmeister, L. & Anschlag, D. (eds.). Köln: Herbert von Halem Verlag, p. 140-149 10 p. (Edition Medienpraxis; vol. 10).Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research
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Stil und Wert: Wertorientierungen in den Kunstwelten von Hamburg und Wien
Tarnai, C. & Wuggenig, U., 1995, In: Angewandte Sozialforschung. 19, 1, p. 51-75 25 p.Research output: Journal contributions › Journal articles › Research
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Stimmen von Marcel Duchamp und Martin Heidegger, Klänge von John Cage und Vivaldi / Voix de Marcel Duchamp et Martin Heidegger, sons de John Cage et Vivaldi: Ergebnisse einer Befragung des Publikums von Fabrice Hyberts '1-1=2' im Musée d'Art Moderne de la Ville de Paris / Résultats d'un sondage du public de '1-1=2' de Fabrice Hybert au Musée d'Art Moderne de la Ville de Paris
Wuggenig, U., 1997, Oumeurt 3. Stoller, D., Werner, K. & Winkelmann, J. (eds.). Leipzig: Messe-Verlag, p. 139-153 15 p. (Oumeurt; vol. 3).Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research
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Störungen und Erkenntnistrübungen in Maschinentheatern: Kulturelle Leistungen bildgebender Oberflächen (quadro) im 17. Jahrhundert und seit den 1960er Jahren
Leeker, M., 2008, Spuren der Avantgarde: Theatrum machinarum. Frühe Neuzeit und Moderne im Kulturvergleich. Schramm, H., Lazardzig, J. & Schwarte, L. (eds.). Berlin: Walter de Gruyter GmbH, p. 271-297 27 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research
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Strangely Familiar: The Uncanny and Unsiting Organizational Analysis
Beyes, T. & Steyaert, C., 10.2013, In: Organization Studies. 34, 10, p. 1445-1465 21 p.Research output: Journal contributions › Journal articles › Research › peer-review