Centre for Digital Cultures
Organisational unit: Institute
Organisation profile
The Centre for Digital Cultures (CDC) unites a large range of research and development activities dedicated to the digital shift. It engages in knowledge creation and transfer, experimental and interventionist media practices, and research in disciplines such as media, social and cultural studies. The CDC aims to both understand the epochal digital shift through excellent research, and to become one of the major European forces that shape digital cultures to come.
The CDC has seen a remarkable uptake of successful funding bids. The major projects are funded by the European Fund for Regional Development (EFRE) and the State of Lower Saxony, by the German Research Council (DFG) and the VW Foundation respectively. Additional smaller projects are supported by the British Broadcasting Corporation (BBC), Transmediale, and the German Ministry for Education and Research (BMBF). The CDC has by now more than 80 researchers and cultural producers from all over the world. They work on questions such as:
- Transmedia: How can we understand and develop new formats for entertainment as well as culture and education, merging different forms of production, participation, distribution and aesthetics?
- User and Audience Research: What kind of methods enable us to understand new usage and consumption patterns, addressing digital cultures’ both global and local audiences?
- Gamification: Computer games have a growing relevance in contemporary life, not only due to the games themselves, but also through their metaphors and methods. What new opportunities arise?
- Common Media: Which new forms of citizenship and cultural/political engagement are developing in the digital age, and how can we understand, enact and strengthen them?
- Net based Public Broadcast: How can publicly funded provision of information, education, culture and entertainment adapt to the internet? How can new versions of basic provision be realized?
- Hybrid Publishing: Which avenues for the communication and dissemination of knowledge beyond classrooms and research articles can be constructed, adapting the cultural and economic logic of the digital age?
- Computer Simulation: From climate change to mass panics: Knowledge production based on computer simulation is shaping our worldview. How can we analyse and understand its effects?
Research and development at the CDC traverse boundaries between the academic sector, culture and the arts, industry, governmental bodies and civil society. It is a conducive, productive and experimental research environment, in which researchers and entrepreneurs, activists and artists, producers and hackers, thinkers and doers broker dynamic connections. Visions, blueprints and experimental findings get exposed to real-world conditions. The development of innovative teaching formats is a further crucial part of the mix: Leuphana Digital School is bringing knowledge and education online, and a new English-speaking Bachelor in Digital Media started in autumn 2013, developed in cooperation with Leuphana’s Institute for the Culture and Aesthetics of Digital Media, Hamburg Media School and Hongkong City University. The result is a new, open and engaged form of research and development for Europe’s digital cultures.
Topics
- Transmedia
- User and Audience Research
- Gamification
- Common Media
- Net based Public Broadcast
- Hybrid Publishing
- Computer Simulation
- Artistic Research
- New Teaching Formats
- Published
Kunstraum der Universität Lüneburg
von Bismarck, B., Stoller, D. & Wuggenig, U., 1997, TESTOO MUSTER Messe: erscheint zur Ausstellung "Fabrice Hybert Testoo Muster" der Galerie für Zeitgenössische Kunst Leipzig .... Stoller, D., Werner, K. & Winkelmann, J. (eds.). Leipzig: Messe-Verlag, p. 154-155 2 p. (Oumeurt; vol. 3).Research output: Contributions to collected editions/works › Contribution of Exihibition catalogues › Research
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Kunst und Globalisierung
Buchholz, L. & Wuggenig, U., 2012, Das Kunstfeld: Eine Studie über Akteure und Institutionen der zeitgenössischen Kunst am Beispiel von Zürich, Wien, Hamburg und Paris. Munder, H. & Wuggenig, U. (eds.). Zürich: JRP Ringier Verlag, p. 163-188 26 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research
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Kunstzentren und Kunstmarktzentren: Paris, Wien, Zürich und Hamburg
Wuggenig, U., 2012, Das Kunstfeld: Eine Studie über Akteure und Institutionen der zeitgenössischen Kunst am Beispiel von Zürich, Wien, Hamburg und Paris. Munder, H. & Wuggenig, U. (eds.). Zürich: JRP Ringier Verlag, p. 63-85 23 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research
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Kuratieren
Beyes, T., 2018, Der Kreativitätskomplex: Ein Vademecum der Gegenwartsgesellschaft. Beyes, T. & Metelmann, J. (eds.). Bielefeld: transcript Verlag, p. 173-178 6 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research
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Lasst es brennen! Ein Kommentar
Apprich, C., 2010, In: Kulturrisse : Zeitschrift für radikaldemokratische Kulturpolitik. 1, p. 8 1 p.Research output: Journal contributions › Comments / Debate / Reports › Transfer
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La vie, la nature, la technique
Hörl, E. H. & Gorz, A., 2015, Le fil rouge de l’écologie: Entretiens inédites en francais, édition établie et présentée par Willy Gianinazzi. Gorz, A. (ed.). Paris: École des Hautes Études en Sciences Sociales, p. 19-81 53 p.Research output: Contributions to collected editions/works › Other › Research
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La Vita in movimento: Per una ludicizzazione creativa
Ruffino, P., 15.03.2016, Oltre il gioco : Critica della ludicizzazione urbana. Bittanti, M. & Zilio, E. (eds.). 1 ed. Mailand: Unicopli, Vol. 28. p. 146-160 15 p. (Ludologica).Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
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Les Adieux
Hörl, E. H., 2015, Le fil rouge de l’écologie: Entretiens inédites en francais, édition établie et présentée par Willy Gianinazzi. Gorz, A. (ed.). Paris: École des Hautes Études en Sciences Sociales, p. 103-106 4 p.Research output: Contributions to collected editions/works › Other › Research
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Lifted: A Cultural History of the Elevator
Bernard, A., 01.01.2014, New York: NYU Press. 309 p.Research output: Books and anthologies › Book
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Like Angels, Wohl bekomm`s dem Körper in den S(T)imulatoren vom Flug bis zum Sex
Leeker, M., 1996, Kunst, Kultur und Bildung im Computerzeitalter. Erdmann, J. W. (ed.). Berlin: Universität der Künste Berlin, p. 267 - 282 16 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research
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Liquid Democracy and the Futures of Governance
Ramos, J., 2015, The Future Internet: Alternative Visions. Winter, J. & Ono, R. (eds.). Cham: Springer, p. 173-191 19 p. (Public Administration and Information Technology; vol. 17).Research output: Contributions to collected editions/works › Chapter › peer-review
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Listen, Zeit und Atmosphären. Die Kommentarlisten der japanischen Videoplattform Nico Nico Douga
Bachmann, G., 2013, Quoten, Kurven und Profile : Zur Vermessung der sozialen Welt. Passoth, J-H. & Wehner, J. (eds.). Wiesbaden: Gabler Verlag, p. 115-143 29 p. (Medien - Kultur - Kommunikation).Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
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Lob des Berührens: Zur phantasmatischen Dimension der Elektrizität und ihrer Medientheorien
Sprenger, F., 2013, Abendländische Apokalyptik: Kompendium zur Genealogie der Endzeit. Wieser, V., Zolles, C., Feik, C., Zolles, M. & Schlöndorff, L. (eds.). Berlin: Walter de Gruyter GmbH, p. 177-196 20 p. (Kulturgeschichte der Apokalypse; vol. 1).Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research
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Logistical futures the chinese dream, debordering labor, and migration
Altenried, M., Bojadžijev, M. & Wallis, M., 20.12.2021, Fake Hybrid Sites Palimpsest: Essays on Leakages. Dutta, M. & Heidenreich, N. (eds.). DE GRUYTER Poland, p. 158-172 15 p.Research output: Contributions to collected editions/works › Chapter › peer-review
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Lokale Mediengeschichte(n) und Post-McLuhanismus: Zum McLuhan Kongress in Toronto 2011
Leeker, M., 2012, In: Philosophia. E-Journal of Philosophy and Culture. 2, p. 35-67 33 p.Research output: Journal contributions › Journal articles › Research
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Loopdiver: Getaktetes Bewegungsstottern als entautomatisierende Automatismen?
Kaldrack, I., 18.06.2014, Entautomatisierung. Brauerhoch, A., Zechner, A., Eke, N. O. & Wieser, R. (eds.). 1 ed. Paderborn: Wilhelm Fink Verlag, p. 281-289 9 p. (Automatismen).Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
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Lost in Media
Beil, B. (ed.), Schwaab, H. (ed.) & Wentz, D. (ed.), 2018, LIT Verlag. 192 p. (Medien'Welten. Braunschweiger Schriften zur Medienkultur; vol. 19)Research output: Books and anthologies › Collected editions and anthologies › Research
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Lost in Translation: Leistungsfähigkeit, Einsatz und Grenzen von Emulatoren bei der Langzeitbewahrung digitaler multimedialer Objekte am Beispiel von Computerspielen
Loebel, J-M., 01.09.2014, vwh-Verlag Werner Hülsbusch. 188 p.Research output: Books and anthologies › Monographs › Research
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Ludic Interfaces
Fuchs, M., Russegger, G. & Mañas Carbonell, M., 2013, Exploring Videogames: Culture, Design and Identity . Webber, N. & Riha, D. (eds.). Oxford: Inter-Disciplinary Press, p. 31 - 40 10 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
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Macht und Machtlosigkeit: Ein Interview mit Saskia Sassen
Apprich, C., 2009, In: Kulturrisse : Zeitschrift für radikaldemokratische Kulturpolitik. 2, p. 4-6 3 p.Research output: Journal contributions › Journal articles › Transfer