Centre for Digital Cultures

Organisational unit: Institute

Organisation profile

Contemporary culture is characterized by the ubiquity of digital media technologies and infrastructures, which are constantly configuring our techniques for processing, storing, and transmitting data. As a result, our everyday practices of connecting, relating, reading, writing, perceiving, sharing, competing, and communicating are undergoing significant changes. At the same time, these technologies are closely tied to major societal challenges such as climate change, global conflicts, digital divides and social unjustness. In this dynamic context, the Centre for Digital Cultures (CDC) directly addresses the emergence of new and complex qualities of vernacular socio-technical life. This involves the development of advanced theory and innovative study programmes. We are concerned with the question of how we can understand and shape digital cultures today​​​​​​​.

Main research areas

The digital shift re-shapes the cultural sectors, and, indeed, everyday life, politics, law, and economics. the Centre for Digital Cultures (CDC), affiliated to Leuphana University of Lüneburg, examines this shift through a range of interdisciplinary methodologies, including media, cultural and social studies, through knowledge creation and transfer, as well as by developing experimental and interventionist media practices. Established in 2012, as one of the first research centres in Europe to research the emergence of digital cultures, the CDC continues to produce cutting-edge research on socio-technical regimes of inclusion and exclusion. Since its inception, the CDC has built an innovative network and research environment, where academic institutions, practitioners, and civil society stakeholders engage with new concepts, formats, and applications within digital cultures.

Current Research Areas

  • Climate Futures
  • (B)Orders, Identities and Belonging in the Digital Age
  • Cities, Infrastructures, Logistics, Platforms 
  1. Published

    Meme, Virals, Vlogs and Mimikry. Zum Scheitern von Theatralität und Performativität im Web 2.0

    Leeker, M. & Wassermann, A., 2010, Theatralität online!: Positionen für eine theatrale Online-Interktionspädagogik. Bonczek, F. (ed.). Berlin: Schibri-Verlag, p. 89-122 33 p. (Lingener Reihe für Theaterpädagogik; vol. 8).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  2. Published

    Automatismen im Tanz: Vom Agenten-Züchten

    Leeker, M., 2011, Unsichtbare Hände: Automatismen in Medien-, Technik- und Diskursgeschichte. Bublitz, H., Kaldrack, I., Röhle, T. & Winkler, H. (eds.). 1 ed. Paderborn: Wilhelm Fink Verlag, p. 111-140 30 p. (Schriftenreihe des Graduiertenkollegs "Automatismen").

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  3. Published

    Just do it! Mimesis in technischem und künstlerischem Systems Engineering

    Leeker, M., 2012, Mimesis. Balke, F., Siegert, B. & Vogl, J. (eds.). München: Wilhelm Fink Verlag, p. 153-166 13 p. (Archiv für Mediengeschichte; vol. 12).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  4. Published

    Medien Atmosphären: Zur Remediation von Sozialität

    Bachmann, G. & Beyes, T., 2013, Remediate: An den Rändern von Film, Netz und Archiv / At the borders of film, internet and archives. Doulis, M. & Ott, P. (eds.). 1 ed. Paderborn: Wilhelm Fink Verlag, p. 131-152 21 p. (Merz Akademie).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  5. Published

    Virtuelle Realität, 3D und Simulation

    Warnke, M., 2014, Bild: Ein interdisziplinäres Handbuch. Günzel, S. & Mersch, D. (eds.). Stuttgart: J.B. Metzler, p. 273-277 5 p.

    Research output: Contributions to collected editions/worksArticles for encyclopediaResearch

  6. Published

    Ludic Interfaces

    Fuchs, M., Russegger, G. & Mañas Carbonell, M., 2013, Exploring Videogames: Culture, Design and Identity . Webber, N. & Riha, D. (eds.). Oxford: Inter-Disciplinary Press, p. 31 - 40 10 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  7. Published

    Strangely Familiar: The Uncanny and Unsiting Organizational Analysis

    Beyes, T. & Steyaert, C., 10.2013, In: Organization Studies. 34, 10, p. 1445-1465 21 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  8. Published

    Intermediale Performances: Vom Umgang mit Medienkonvergenz 1966/2001

    Leeker, M., 2011, Blickregime und Dispositive audiovisueller Medien. Elia-Borer, N., Sieber, S. & Tholen, G. C. (eds.). Bielefeld: transcript Verlag, p. 87-110 24 p. (MedienAnalysen; no. 13).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  9. Published

    Performativierung des Raums: Wissens- und technikgeschichtliche Aspekte zeitgenössischer Bühnenräume

    Leeker, M., 2014, Bühne: Raumbildender Prozesse im Theater. Eke, N., Haß, U. & Kaldrack, I. (eds.). 1 ed. Paderborn: Wilhelm Fink Verlag, p. 149-170 22 p. (Automatismen).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  10. Published

    Ziele, Mittel, Vermittlungswege: Drei Erfolgsdimensionen von Politik – zum Aufbau des Bandes

    Eckert, G., Novy, L. & Schwickert, D., 2013, Zwischen Macht und Ohnmacht: Facetten erfolgreicher Politik. Novy, L., Eckert, G. & Schwickert, D. (eds.). Wiesbaden: Springer VS, p. 47-58

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review