Centre for Digital Cultures

Organisational unit: Institute

Organisation profile

The Centre for Digital Cultures (CDC) unites a large range of research and development activities dedicated to the digital shift. It engages in knowledge creation and transfer, experimental and interventionist media practices, and research in disciplines such as media, social and cultural studies. The CDC aims to both understand the epochal digital shift through excellent research, and to become one of the major European forces that shape digital cultures to come.

The CDC has seen a remarkable uptake of successful funding bids. The major projects are funded by the European Fund for Regional Development (EFRE) and the State of Lower Saxony, by the German Research Council (DFG) and the VW Foundation respectively. Additional smaller projects are supported by the British Broadcasting Corporation (BBC), Transmediale, and the German Ministry for Education and Research (BMBF). The CDC has by now more than 80 researchers and cultural producers from all over the world. They work on questions such as:

  • Transmedia: How can we understand and develop new formats for entertainment as well as culture and education, merging different forms of production, participation, distribution and aesthetics?
  • User and Audience Research: What kind of methods enable us to understand new usage and consumption patterns, addressing digital cultures’ both global and local audiences? 
  • Gamification: Computer games have a growing relevance in contemporary life, not only due to the games themselves, but also through their metaphors and methods. What new opportunities arise?
  • Common Media: Which new forms of citizenship and cultural/political engagement are developing in the digital age, and how can we understand, enact and strengthen them?
  • Net based Public Broadcast: How can publicly funded provision of information, education, culture and entertainment adapt to the internet? How can new versions of basic provision be realized?
  • Hybrid Publishing: Which avenues for the communication and dissemination of knowledge beyond classrooms and research articles can be constructed, adapting the cultural and economic logic of the digital age?
  • Computer Simulation: From climate change to mass panics: Knowledge production based on computer simulation is shaping our worldview. How can we analyse and understand its effects?

Research and development at the CDC traverse boundaries between the academic sector, culture and the arts, industry, governmental bodies and civil society. It is a conducive, productive and experimental research environment, in which researchers and entrepreneurs, activists and artists, producers and hackers, thinkers and doers broker dynamic connections. Visions, blueprints and experimental findings get exposed to real-world conditions. The development of innovative teaching formats is a further crucial part of the mix: Leuphana Digital School is bringing knowledge and education online, and a new English-speaking Bachelor in Digital Media started in autumn 2013, developed in cooperation with Leuphana’s Institute for the Culture and Aesthetics of Digital Media, Hamburg Media School and Hongkong City University. The result is a new, open and engaged form of research and development for Europe’s digital cultures.

Topics

  • Transmedia
  • User and Audience Research 
  • Gamification
  • Common Media
  • Net based Public Broadcast
  • Hybrid Publishing
  • Computer Simulation
  • Artistic Research
  • New Teaching Formats
  1. 2022
  2. Rise and fall of the Silicon Valley

    Laura Hille (Speaker)

    07.07.2022

    Activity: Talk or presentationConference PresentationsResearch

  3. 403 Access Forbidden or: A Backend of One’s Own. Hacking Spaces Toward a Cyber_Feminist_City

    Maja-Lee Voigt (Speaker)

    17.06.2022

    Activity: Talk or presentationConference PresentationsResearch

  4. Amazon’s Urban Speculations

    Ilia Antenucci (Speaker), Maja-Lee Voigt (Speaker) & Armin Beverungen (Speaker)

    16.06.2022

    Activity: Talk or presentationConference PresentationsResearch

  5. Ghosting the City – Zooming in on Otherwise Publics in Virtual Worlds

    Cesrin Schneider (Speaker), Maja-Lee Voigt (Speaker), Charlotte Niewerth (Speaker) & Juliane Bötel (Speaker)

    03.06.2022

    Activity: Talk or presentationConference PresentationsResearch

  6. european association for the study of science and technology (easst) (External organisation)

    Maja-Lee Voigt (Member)

    20222023

    Activity: MembershipLearned societies and special interest organisationsResearch

  7. Springer (Publisher)

    Laura Lambert (Editor)

    2022 → …

    Activity: Publication peer-review and editorial workEditor of seriesResearch

  8. 2021
  9. The standards story of SAP: When infrastructure is happening

    Lisa Conrad (Speaker)

    06.10.2021

    Activity: Talk or presentationConference PresentationsResearch

  10. 4. Workshop des Arbeitskreises Digitalisierung und Organisation der Sektion Organisationssoziologie der Deutschen Gesellschaft für Soziologie - 2021

    Lisa Conrad (Organiser)

    30.09.202101.10.2021

    Activity: Participating in or organising an academic or articstic eventExternal workshops, courses, seminarsResearch

  11. Calculated Publics

    Timon Beyes (Keynote Speaker)

    22.03.2021

    Activity: Talk or presentationtalk or presentation in privat or public eventsResearch

  12. Processed Food on the Urban Data Highway. Food Delivery Services as In_visible Infrastructure in the Production of Urbanity

    Maja-Lee Voigt (Speaker), Cesrin Schneider (Speaker), Charlotte Niewerth (Speaker) & Juliane Bötel (Speaker)

    03.2021

    Activity: Talk or presentationConference PresentationsResearch

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