Mathematical Foundations of Computing

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  1. Organizing nimbus for collaborative creativity: A comparison of physical and virtual songwriting spaces
  2. Learning to Rate Player Actions on the Example of Soccer
  3. Ludic Overload - Ludic Overkill: Gamification in the age of Media Overload
  4. Blyton’s Island(s)
  5. Open Access in der Gesellschaft für Informatik e. V.
  6. Evaluating the efficacy and cost-effectiveness of web-based prevention of major depression: Preliminary results.
  7. Rethinking Gamification: A Critical Approach to Gamification
  8. Internet-based guided self-help to reduce depressive symptoms in teachers: Results from a randomized controlled trial
  9. Enabling Leadership for Transformational Teaching and Learning for sustainable development (ELTT) Workshop
  10. Einführung in SPSS: Computergestützte Auswertung statistischer Daten
  11. What makes sense and what can be sensed: reconsidering the question of organization
  12. Preparing Pre-Service Teachers for Inclusive Education: Analyzing the Status Quo and Comparing the Effect of Different Types of Subject-Specific Learning Opportunities at University on Beliefs, Self-Efficacy and Pedagogical Content Knowledge
  13. In-Depth Interviews and Data Analysis
  14. Exploring the potential role of priority effects for ecological restoration
  15. CeBIT 2014
  16. Trajectories optimisation for electrical vehicles driven by a three-phase synchronous motor
  17. Komponieren analog oder digital? Podiumsdiskussion
  18. Lena Meyer-Bergner’s Commitment to Social Change through the Material Transformation of Everyday Life
  19. Mathematical Thinking and Learning (Zeitschrift)