Journal of Gaming and Virtual Worlds, ‎1757-191X

Journal

  1. Eating stuff found on the floor is good for you: academia takes media non grata under her wings.

    Fizek, S., 2009, In: Journal of Gaming and Virtual Worlds. 1, 2, p. 185 1 p.

    Research output: Journal contributionsCritical reviewsResearch

  2. Published

    America's army and the military recruitment and management of 'talent': An interview with Colonel Casey Wardynski

    Allen, R., 01.06.2014, In: Journal of Gaming and Virtual Worlds. 6, 2, p. 179-191 13 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  3. Published
  4. Published

    Gamification as twenty-first-century ideology

    Fuchs, M., 01.06.2014, In: Journal of Gaming and Virtual Worlds. 6, 2, p. 143-157 15 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  5. Published

    Pivoting the Player: A framework for player character research in offline computer role-playing games

    Fizek, S., 2014, In: Journal of Gaming and Virtual Worlds. 6, 3, p. 215-234 20 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

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Publications

  1. Human development as a general theory of social change
  2. Emotion Regulation of Car Drivers by the Physical and Psychological Parameters of Music
  3. Software der Zukunft
  4. No time for smokescreen skepticism
  5. Optimal grazing management rules in semi-arid rangelands with uncertain rainfall
  6. Trust Centrality in Online Social Networks
  7. Enhancing Information Governance with Enterprise Architecture Management
  8. Blended learning
  9. Peopling Europe through Data Practices
  10. Path dependence of accountants: Why are they not involved in corporate sustainability?
  11. The Use of Media in Intercultural Dialogue "dialogo_dialog"!
  12. A target costing approach to developing an online distribution channel
  13. Dynamicland
  14. Effectiveness of a web-based intervention for injured claimants
  15. Im Netz der Dinge
  16. Towards a Critique of Social Networking
  17. Decentralized planning and control for assembly areas driven by Gentelligent® parts
  18. Simulations in Science Education - Status Quo
  19. Friction riveting of 3D printed polyamide 6 with AA 6056-T6
  20. Fictions of the Possible
  21. Keep calm and follow the news
  22. A Multisite Preregistered Paradigmatic Test of the Ego-Depletion Effect
  23. Notting Hill Gate 4 Basic
  24. Gamification as twenty-first-century ideology
  25. Global trait–environment relationships of plant communities
  26. Donor Upgrading Strategies
  27. Designing an AI Governance Framework
  28. Wissenschaftskommunikation wissenschaftlich arbeitender Psycholog_innen im deutschsprachigen Raum
  29. Towards measuring user engagement in internet interventions for common mental disorders
  30. Copyright reform and business model innovation