Journal of Gaming and Virtual Worlds, ‎1757-191X

Journal

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Projects

  1. Campus Virtuell

Publications

  1. Lernen in Netzwerken
  2. Introduction to Thinking the Problematic
  3. Understanding spam
  4. Nostalgia is not what it used to be
  5. Burdens, Stresses, Resources and Needs of School Management and Teaching staff during the Corona Pandemic. Results of a qualitative Interview Study at primary and secondary Schools in Hesse
  6. Generation of 3D representative volume elements for heterogeneous materials
  7. The challenges of gamifying CSR communication
  8. The conservation against development paradigm in protected areas
  9. Cross-level Information and Influence in Mandated Participatory Planning: Alternative Pathways to Sustainable Water Management in Germany’s Implementation of the EU Water Framework Directive
  10. “The whole is greater than the sum of its parts” – Exploring teachers’ technology readiness profiles and its relation to their emotional state during COVID-19 emergency remote teaching
  11. The Change Challenge
  12. A hybrid actuator modelling and hysteresis effect identification in camless internal combustion engines control
  13. Expanding the pie or spoiling the cake? How the number of negotiation issues affects integrative bargaining
  14. Be smart, play dumb? A transactional perspective on day-specific knowledge hiding, interpersonal conflict, and psychological strain
  15. Climate-smart socially innovative tools and approaches for marine pollution science in support of sustainable development
  16. Gehen in der Datenbank – Der BMLwalker
  17. Effect of Sn additions on the age hardening response, microstructures and corrosion resistance of Mg-0.8Ca (wt%) alloys
  18. Singularities and Superintelligence
  19. Evaluation of a temporal causal model for predicting the mood of clients in an online therapy
  20. Study Protocol
  21. The Effectivity of Technological Innovation on Mitigating the Costs of Climate Change Policies