Workshop: Nuclear Experts and Nuclear Expertise in a Global Context after 1945

Activity: Participating in or organising an academic or articstic eventConferencesResearch

Sebastian Vehlken - Speaker

The Age of Hypotheticality. Wolf Häfele and the ›German Manhattan Project
05.10.201407.10.2014
Workshop: Nuclear Experts and Nuclear Expertise in a Global Context after 1945

Event

Workshop: Nuclear Experts and Nuclear Expertise in a Global Context after 1945

06.10.1407.10.14

Berlin, Germany

Event: Workshop

Recently viewed

Activities

  1. International Association for Language Learning Technology Conference 2017
  2. Brain Drain. John C. Lilly's Floating Tanks and the Technologization of Wellness
  3. Journal of Pragmatics (Fachzeitschrift)
  4. New York Universität
  5. Organizing mutual awareness as a basis for collaborative creativity: A comparison of physical and virtual songwriting spaces
  6. Digital Platforms and Grand Challenges
  7. Künstliche Intelligenz und Fremdsprachenlernen (Ludwig-Maximilians-Universität München)
  8. Discussant für Barbara Kump (WU Vienna) Nobody Talks About It - Everyone Does It: Intuition in Interpretative Organizational Research
  9. Can we solve the climate crisis? Contributions from artS, technology and science
  10. Alternative Facts‹. Facticity and Factuality in Digital Media
  11. Workshop Apprende une L2: interactions orales entre locuteurs natifs et non-natifs 2014
  12. Vortrag: Exploring the Role of the History of Science in the Anthropocene
  13. Mathematische Kompetenz bei Erwachsenen.
  14. positive future fantasies reduce physiological energization instantly and over time
  15. How to Design the Past?
  16. Third Annual Conference on International Intellectual Property Law and Policy
  17. Going Green - A Hands-On Look at the Project
  18. 3rd EFACIS Roundtable Discussion - IrEN 2021
  19. Organizing Mutual Awareness in Physical and Virtual Spaces
  20. Personalising the impersonal: Interaction in public information messages across cultures (Universität Bayreuth, invited talk)
  21. Gamifying Language Learning – Möglichkeiten und Grenzen neuer (digitaler) Zugänge zum Fremdsprachenlernen
  22. Gamification in Foreign Language Education: Escape Games.