Oral Learner Interaction in the Context of an Educational Escape Game: A Mixed Method Study

Activity: Talk or presentationConference PresentationsResearch

Event

Symposium: Game On: (Digital) Game-Based Language Learning and English Language Education

20.04.2321.04.23

Münster, North Rhine-Westphalia, Germany

Event: Conference

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Activities

  1. Revisiting the concept of the script in institutional theory
  2. Towards a fully-automated adaptive e-learning environment: A predictive model for difficulty generating factors in gap-filling activities that target English tense-aspect-mood
  3. Using a Longitudinal Mixed-Methods Approach in HESD Research: Reflections on Pitfalls and Added Value
  4. Investigating learner pragmatics at the discourse level: Challenges, complexities and insights
  5. Teaching the machine how to assess grammar skills. Modelling verb-tense exercise characteristics as a basis for an adaptive E-learning system
  6. Performance resource depletion influence on performance: Advancing concepts and findings
  7. International Workshop - Pragmatic Markers, Discourse Markers and Modal Particles: What do we know and where do we go from here?
  8. The global classroom: Introduction, presentation and workshops
  9. Chain of Fools? Sensemaking Dynamics regarding the Issue of the Blockchain Technology in the FinTech Field
  10. The Irish English discourse marker sure at the semantics/pragmatics interface
  11. Review in Application Process for External University
  12. Zombieland: Agent-based Computer Simulation
  13. Interstitial spaces as garbage cans of field transformation where problems and solutions meet: the case of blockchain and music cross-fertilization
  14. Navigating between Predictability and Creativity in Complex Innovation Processes: The Role of Entrainment and Detrainment in Temporal Work
  15. Oral Learner Interaction in the Context of an Educational Escape Game: A Mixed Method Study
  16. Where Did It Come From? Deep Learning for Event Extraction in Art Provenance
  17. Challenging the functionality of audits: Examining the bureaucratization of risks with Franz Kafka
  18. Going Green: Digital project work as a transdisciplinary and transcultural task in the foreign language and STEM classrooms
  19. The global classroom. Introduction, presenation and workshop: Introduction, presenation and workshop
  20. Experiences with applying for and managing large DFG projects
  21. Merely Chocolate-Covered Broccoli? From Early CALL to Digital Game-Based Language Learning
  22. Bridging the Curricular Divide. Integrating sustainability and EFL instruction in a project (week) context for secondary school learners of English and Science
  23. Contagious Agents: From Generative Social Science to the Computer Simulation of Epidemics
  24. Performativity and Authenticity in the Web 2.0-Enhanced Foreign Language Classroom
  25. Blogs in the Foreign Language Classroom
  26. From Podcast to Simulation Projects - Web 2.0 Projects in the Secondary EFL Classroom
  27. Language Learning in Blended-Learning Projects: Moodle, Web 2.0, and Learner Agency
  28. Where is language use in the description of the Englishes? - ESSE 2006
  29. Founding Workshop of the ERC Project Principles Of Disruption - ERC 2013
  30. A utilitarian notion of responsibility for sustainability
  31. Language Policy and Language Learning: New Paradigms and New Challenges - LPLL 2009
  32. Calculating Disaster. Swarming, Panic, and Crowd Control
  33. Dealing with temporal tensions in drug development processes
  34. Teaching and Exploring Sustainability in Virtual Space
  35. Swarm Robotics
  36. Overview of Current Trends in Environmental Management Accounting (EMA) and its Link to Environmental Performance Indicators (EPI)
  37. “This one is at least CTM-ish…” – Discourse on Discord