When the petting zoo spawns into monsters: open dialogue and a venture’s legitimacy quest in crowdfunding
Publikation: Beiträge in Zeitschriften › Zeitschriftenaufsätze › Forschung › begutachtet
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in: Innovation: Organization & Management, Jahrgang 21, Nr. 1, 02.01.2019, S. 151-186.
Publikation: Beiträge in Zeitschriften › Zeitschriftenaufsätze › Forschung › begutachtet
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TY - JOUR
T1 - When the petting zoo spawns into monsters
T2 - open dialogue and a venture’s legitimacy quest in crowdfunding
AU - Gegenhuber, Thomas
AU - Naderer, Sascha
PY - 2019/1/2
Y1 - 2019/1/2
N2 - The cultural entrepreneurship literature has established that ventures can use stories to convince external stakeholders to issue a positive social evaluation, which is critical in overcoming the liability of newness. To advance the underlying imagery of an astute narrator and passive audience, we examined the interactive dialogic process between ventures and external stakeholders in shaping how a venture manifests itself in the social fabric. Using the crowdfunding platform Kickstarter as the broader context of our study, we inquired as to how two gaming ventures and their respective communities engage in a dialogue about what constitutes proper and accepted norms for a venture’s conduct during and after a crowdfunding campaign. We identified three main norms were subjects to these interactions, namely, transparency (i.e., venture sharing timely, relevant, and reliable information with the community); fidelity (i.e., venture demonstrating devotion to the project); and communality (i.e., venture ensuring sustainable consumption and [re-]production of the product for the gamer community). Although a community may not necessarily speak with one voice, adhering or violating these norms was found to impact whether a venture (re-)gained, maintained, or lost legitimacy.
AB - The cultural entrepreneurship literature has established that ventures can use stories to convince external stakeholders to issue a positive social evaluation, which is critical in overcoming the liability of newness. To advance the underlying imagery of an astute narrator and passive audience, we examined the interactive dialogic process between ventures and external stakeholders in shaping how a venture manifests itself in the social fabric. Using the crowdfunding platform Kickstarter as the broader context of our study, we inquired as to how two gaming ventures and their respective communities engage in a dialogue about what constitutes proper and accepted norms for a venture’s conduct during and after a crowdfunding campaign. We identified three main norms were subjects to these interactions, namely, transparency (i.e., venture sharing timely, relevant, and reliable information with the community); fidelity (i.e., venture demonstrating devotion to the project); and communality (i.e., venture ensuring sustainable consumption and [re-]production of the product for the gamer community). Although a community may not necessarily speak with one voice, adhering or violating these norms was found to impact whether a venture (re-)gained, maintained, or lost legitimacy.
KW - Management studies
KW - crowdfunding
KW - Cultural entrepreneurship
KW - legitimacy
KW - openness
KW - Cultural studies
KW - Entrepreneurship
UR - http://www.scopus.com/inward/record.url?scp=85048363668&partnerID=8YFLogxK
U2 - 10.1080/14479338.2018.1481753
DO - 10.1080/14479338.2018.1481753
M3 - Journal articles
AN - SCOPUS:85048363668
VL - 21
SP - 151
EP - 186
JO - Innovation: Organization & Management
JF - Innovation: Organization & Management
SN - 1447-9338
IS - 1
ER -