Game Art/ Art Games: Game Art killed the Video Star

Publikation: Bücher und AnthologienKonferenzbände und -dokumentationenForschung

Authors

The article reflects upon the history of new media and the role game art plays within this context.
OriginalspracheEnglisch
ErscheinungsortKrakow
VerlagGoethe-Institut
Anzahl der Seiten2
ISBN (Print)978-83-925003-6-0
PublikationsstatusErschienen - 16.05.2014

Zuletzt angesehen

Publikationen

  1. Towards a relational paradigm in sustainability research, practice, and education
  2. Sustainable development of supplier performance. An empirical analysis of relationship characteristics in the automotive sector
  3. Circular Business Models: OVercoming Barriers, Unleashing Potentials
  4. Post-Cinematic Distribution Flows
  5. The iPhone’s Failure—Protests and Resistances
  6. Ästhetische Klangforschung
  7. Pigous Beitrag zur Nachhaltigkeit
  8. Is personal initiative training a substitute or complement to the existing human capital of women?
  9. Institutional ownership and firm performance in the global shipping industry
  10. Ästhetische Operationen in der kunstpädagogischen Praxis
  11. The influence of time headway on subjective driver states in adaptive cruise control
  12. Psychological wellbeing and academic experience of university students in australia during covid-19
  13. Income distribution and willingness to pay for ecosystem services
  14. Remote Labs in Electrical Engineering to address heterogeneous student competencies in undergraduate Engineering Education
  15. Das Erneuerbare-Energien-Gesetz 2.0
  16. Nuclear power unnecessary for climate protection
  17. § 352 Aufrechnung nach Nichterfüllung
  18. Response to Ewers and Didham: untangling the complex ecology of modified landscapes
  19. Einleitung
  20. The exact determination of subjective risk and comfort thresholds in car following
  21. The 'Arab Spring' and the spiral model
  22. Growth and phycocyanin synthesis in the heterotrophic microalga Galdieria sulphuraria on substrates made of food waste from restaurants and bakeries
  23. Maschinen/lesbar
  24. Genes versus environment
  25. Konfliktfeld „neue Gentechnik“