Diversity of Play
Publikation: Bücher und Anthologien › Sammelwerke und Anthologien › Forschung
Authors
What we experience today is a diversity of play and the ubiquity of games, making them not only a popular medium but also a key medium and probably the leading medium of contemporary society.
The coverage of games across media sectors and social niches also makes them a super-medium, a medium that can easily adopt the styles and modes of predecessor media. Games can cannibalise sister media and pretend to be film, radio, narration, performance or sculpture. Games can adopt genres, or masquerade as medieval, futuristic, elegant, brutal or Gothic.
The coverage of games across media sectors and social niches also makes them a super-medium, a medium that can easily adopt the styles and modes of predecessor media. Games can cannibalise sister media and pretend to be film, radio, narration, performance or sculpture. Games can adopt genres, or masquerade as medieval, futuristic, elegant, brutal or Gothic.
Originalsprache | Englisch |
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Erscheinungsort | Lüneburg |
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Verlag | meson press |
Anzahl der Seiten | 111 |
ISBN (Print) | 978-3-95796-075-7 |
ISBN (elektronisch) | 978-3-95796-076-4, 978-3-95796-077-1 |
DOIs | |
Publikationsstatus | Erschienen - 01.06.2015 |
Anmerkung
Mathias Fuchs is the editor of the book, that has 112 page, and he is also author of the bookchapter "Total Gamification" pp. 7-20
- Kulturwissenschaften allg.
- Digitale Medien