Diversity of Play

Publikation: Bücher und AnthologienSammelwerke und AnthologienForschung

Authors

What we experience today is a diversity of play and the ubiquity of games, making them not only a popular medium but also a key medium and probably the leading medium of contemporary society.
The coverage of games across media sectors and social niches also makes them a super-medium, a medium that can easily adopt the styles and modes of predecessor media. Games can cannibalise sister media and pretend to be film, radio, narration, performance or sculpture. Games can adopt genres, or masquerade as medieval, futuristic, elegant, brutal or Gothic.
OriginalspracheEnglisch
ErscheinungsortLüneburg
Verlagmeson press
Anzahl der Seiten111
ISBN (Print)978-3-95796-075-7
ISBN (elektronisch)978-3-­95796-076-4, 978-3-­95796-077-1
DOIs
PublikationsstatusErschienen - 01.06.2015

Anmerkung

Mathias Fuchs is the editor of the book, that has 112 page, and he is also author of the bookchapter "Total Gamification" pp. 7-20

DOI