Adapting videogame interfaces for the visually impaired: A case study of Audio game hub

Publikation: Beiträge in SammelwerkenAufsätze in KonferenzbändenForschungbegutachtet

Authors

  • Jaroslaw Beksa
  • Alexandra Garkavenko
  • Sonia Fizek
  • Shahper Vodanovich
  • Phil Carter
Technology applications including games are generally not designed with the blind or visually impaired in mind. This is an invaluable area of research as it is this population that would benefit the most from accessible technology enabling inclusion and participation in society. "Nobody makes games for us" was a motivator for this research. This paper describes the process of creating a set of audio games for the visually impaired. The principles of audio game design are discussed and based upon these the Audio Game Hub is proposed. Audio Game Hub is currently a set of four audio games that have suitable interfaces for the visually impaired. Audio Game Hub is currently available for download on multiple platforms and has seen popularity with both visually impaired and normal sighted players, which provides an area for future research.
OriginalspracheEnglisch
TitelInformation Systems Development : Complexity in Information Systems Development (ISD2016 Proceedings)
HerausgeberJerzy Gołuchowski, Małgorzata Pańkowska, Chris Barry, Michael Lang, Henry Linger, Christoph Schneider
Anzahl der Seiten8
ErscheinungsortKatowice
VerlagUniversity of Economics in Katowice
Erscheinungsdatum2016
Seiten117-124
ISBN (elektronisch)978-83-7875-307-0
PublikationsstatusErschienen - 2016
VeranstaltungInternational Conference on Information Systems Development - ISD 2016: Complexity in Information Systems Development - University of Economics, Katowice, Polen
Dauer: 24.08.201626.08.2016
Konferenznummer: 25

    Fachgebiete

  • Kulturinformatik - Audio game, User interface, Video game, Visually impaired

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