Visual search in the (Un)real world: How head-mounted displays affect eye movements, head movements and target detection
Research output: Contributions to collected editions/works › Article in conference proceedings › Research › peer-review
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Proceedings of ETRA 2010: ACM Symposium on Eye-Tracking Research and Applications. ed. / Carlos Hitoshi Morimoto; Howell Istance; Aulikki Hyrskykari; Qiang Ji. Association for Computing Machinery, Inc, 2010. p. 121-124 (Eye Tracking Research and Applications Symposium (ETRA)).
Research output: Contributions to collected editions/works › Article in conference proceedings › Research › peer-review
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TY - CHAP
T1 - Visual search in the (Un)real world
T2 - ACM Symposium on Eye-Tracking Research and Applications, ETRA 2010
AU - Kollenberg, Tobit
AU - Neumann, Alexander
AU - Schneider, Dorothe
AU - Tews, Tessa Karina
AU - Hermann, Thomas
AU - Ritter, Helge
AU - Dierker, Angelika
AU - Koesling, Hendrik
PY - 2010
Y1 - 2010
N2 - Head-mounted displays (HMDs) that use a see-through display method allow for superimposing computer-generated images upon a real-world view. Such devices, however, normally restrict the user's field of view. Furthermore, low display resolution and display curvature are suspected to make foveal as well as peripheral vision more difficult and may thus affect visual processing. In order to evaluate this assumption, we compared performance and eye-movement patterns in a visual search paradigm under different viewing conditions: participants either wore an HMD, had their field of view restricted by blinders or could avail themselves of an unrestricted field of view (normal viewing). From the head and eye-movement recordings we calculated the contribution of eye rotation to lateral shifts of attention. Results show that wearing an HMD leads to less eye rotation and requires more head movements than under blinders conditions and during normal viewing.
AB - Head-mounted displays (HMDs) that use a see-through display method allow for superimposing computer-generated images upon a real-world view. Such devices, however, normally restrict the user's field of view. Furthermore, low display resolution and display curvature are suspected to make foveal as well as peripheral vision more difficult and may thus affect visual processing. In order to evaluate this assumption, we compared performance and eye-movement patterns in a visual search paradigm under different viewing conditions: participants either wore an HMD, had their field of view restricted by blinders or could avail themselves of an unrestricted field of view (normal viewing). From the head and eye-movement recordings we calculated the contribution of eye rotation to lateral shifts of attention. Results show that wearing an HMD leads to less eye rotation and requires more head movements than under blinders conditions and during normal viewing.
KW - Augmented reality
KW - Eye movements
KW - Field of view
KW - Head movements
KW - Head-mounted display
KW - Restriction
KW - Visual search
UR - http://www.scopus.com/inward/record.url?scp=77952379587&partnerID=8YFLogxK
U2 - 10.1145/1743666.1743696
DO - 10.1145/1743666.1743696
M3 - Article in conference proceedings
AN - SCOPUS:77952379587
SN - 9781605589947
T3 - Eye Tracking Research and Applications Symposium (ETRA)
SP - 121
EP - 124
BT - Proceedings of ETRA 2010
A2 - Morimoto, Carlos Hitoshi
A2 - Istance, Howell
A2 - Hyrskykari, Aulikki
A2 - Ji, Qiang
PB - Association for Computing Machinery, Inc
Y2 - 22 March 2010 through 24 March 2010
ER -
