User experience predicts the effectiveness of a gamified recovery app: Investigation of Holidaily—an app promoting recovery behavior after vacation and during daily working life
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In: Pravention und Gesundheitsforderung, Vol. 13, No. 4, 01.11.2018, p. 319-326.
Research output: Journal contributions › Journal articles › Research › peer-review
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TY - JOUR
T1 - User experience predicts the effectiveness of a gamified recovery app
T2 - Investigation of Holidaily—an app promoting recovery behavior after vacation and during daily working life
AU - Smyth, Alexandra
AU - Syrek, Christine
AU - Reins, Jo Annika
AU - Domin, Markus
AU - Janneck, Monique
AU - Lehr, Dirk
PY - 2018/11/1
Y1 - 2018/11/1
N2 - Background: Previous studies have demonstrated that vacations help workers recover from occupational stress, but this effect typically fades within 2 weeks of returning to work. To proactively reduce occupational stress, regular engagement in recreational activities is vital. During vacations, workers intuitively engage in recovery behaviors. The gamified smartphone application (app), Holidaily, was developed to encourage workers to engage in recreational activities during and beyond their vacation and integrate them into daily working life. To date, evidence is scarce on whether vacation-related recovery can be enhanced with a gamified app and whether the user experience (UX) of an app can significantly impact health. Objectives: This study examined whether UX of a gamified app predicts users’ improvement in recovery from work-related stress. Methods: Data were gathered from 171 Holidaily users, levels of recovery assessed 2 weeks pre- and post-vacation. The relationship between UX and change in recovery were examined by regression analysis. Results: Holidaily users experienced substantially prolonged recovery, where the apps UX uniquely predicted recovery. This improvement could not be explained by sociodemographic or work-related variables, vacation length or pre-vacation level of depression. Conclusions: Our findings support prior research demonstrating the effectiveness of apps promoting psychological health and are the first to reveal an app’s effectiveness augmenting recovery from work-related stress. Findings also highlight that the health effectiveness of an app is dependent on its UX.
AB - Background: Previous studies have demonstrated that vacations help workers recover from occupational stress, but this effect typically fades within 2 weeks of returning to work. To proactively reduce occupational stress, regular engagement in recreational activities is vital. During vacations, workers intuitively engage in recovery behaviors. The gamified smartphone application (app), Holidaily, was developed to encourage workers to engage in recreational activities during and beyond their vacation and integrate them into daily working life. To date, evidence is scarce on whether vacation-related recovery can be enhanced with a gamified app and whether the user experience (UX) of an app can significantly impact health. Objectives: This study examined whether UX of a gamified app predicts users’ improvement in recovery from work-related stress. Methods: Data were gathered from 171 Holidaily users, levels of recovery assessed 2 weeks pre- and post-vacation. The relationship between UX and change in recovery were examined by regression analysis. Results: Holidaily users experienced substantially prolonged recovery, where the apps UX uniquely predicted recovery. This improvement could not be explained by sociodemographic or work-related variables, vacation length or pre-vacation level of depression. Conclusions: Our findings support prior research demonstrating the effectiveness of apps promoting psychological health and are the first to reveal an app’s effectiveness augmenting recovery from work-related stress. Findings also highlight that the health effectiveness of an app is dependent on its UX.
KW - Digital media
KW - Recovery
KW - Occupational e‑mental health
KW - User experiences
KW - Gamification
KW - Vacation
KW - User Experience
KW - Gamifakation
KW - Urlaub
KW - Psychology
KW - Erholung
KW - berufliche e-Mental Health
KW - Health sciences
UR - http://www.scopus.com/inward/record.url?scp=85053448139&partnerID=8YFLogxK
UR - https://www.mendeley.com/catalogue/02a3933c-c7f3-3f10-9dff-1f73c4fac230/
U2 - 10.1007/s11553-018-0664-z
DO - 10.1007/s11553-018-0664-z
M3 - Journal articles
AN - SCOPUS:85053448139
VL - 13
SP - 319
EP - 326
JO - Pravention und Gesundheitsforderung
JF - Pravention und Gesundheitsforderung
SN - 1861-6755
IS - 4
ER -