Let's Play with AI! A 2x2 Experiment on Collaborative vs. Competitive Game Elements for Pedagogical Conversational Agents

Research output: Contributions to collected editions/worksArticle in conference proceedingsResearchpeer-review

Standard

Let's Play with AI! A 2x2 Experiment on Collaborative vs. Competitive Game Elements for Pedagogical Conversational Agents. / Khosrawi-Rad, Bijan; Keller, Paul Felix; Grogorick, Linda et al.
SIG SVC Pre-ICIS Workshop 2024. 2025.

Research output: Contributions to collected editions/worksArticle in conference proceedingsResearchpeer-review

Harvard

Khosrawi-Rad, B, Keller, PF, Grogorick, L, Benner, D, Janson, A & Robra-Bissantz, S 2025, Let's Play with AI! A 2x2 Experiment on Collaborative vs. Competitive Game Elements for Pedagogical Conversational Agents. in SIG SVC Pre-ICIS Workshop 2024.

APA

Khosrawi-Rad, B., Keller, P. F., Grogorick, L., Benner, D., Janson, A., & Robra-Bissantz, S. (2025). Let's Play with AI! A 2x2 Experiment on Collaborative vs. Competitive Game Elements for Pedagogical Conversational Agents. In SIG SVC Pre-ICIS Workshop 2024

Vancouver

Khosrawi-Rad B, Keller PF, Grogorick L, Benner D, Janson A, Robra-Bissantz S. Let's Play with AI! A 2x2 Experiment on Collaborative vs. Competitive Game Elements for Pedagogical Conversational Agents. In SIG SVC Pre-ICIS Workshop 2024. 2025

Bibtex

@inbook{f7675a5e507840f4b03cd62b7c2e011b,
title = "Let's Play with AI! A 2x2 Experiment on Collaborative vs. Competitive Game Elements for Pedagogical Conversational Agents",
abstract = "Technological advances in generative artificial intelligence (GAI) have increased the relevance of pedagogical conversational agents (PCAs) like chatbots to support students. Despite their potential for learning as a service, PCAs are rarely used by educational institutions. They often neglect the benefits of group learning, like collaborative problem-solving, and insufficiently address learners{\textquoteright} motivational challenges in digital environments. To tackle these issues, we designed and evaluated a gamified PCA for information systems (IS) education with collaborative and competitive group learning capabilities. We investigated the effects of collaborative and competitive elements in PCA design using a 2x2 experiment (n = 120). Our findings show that collaborative game elements foster learners{\textquoteright} motivation and highlight the PCA{\textquoteright}s role as a group learning moderator. This study contributes new knowledge on GAI in IS education, meaningful gamification in the PCA context, and computer-supported collaborative learning.",
author = "Bijan Khosrawi-Rad and Keller, {Paul Felix} and Linda Grogorick and Dennis Benner and Andreas Janson and Susanne Robra-Bissantz",
year = "2025",
language = "Deutsch",
booktitle = "SIG SVC Pre-ICIS Workshop 2024",

}

RIS

TY - CHAP

T1 - Let's Play with AI! A 2x2 Experiment on Collaborative vs. Competitive Game Elements for Pedagogical Conversational Agents

AU - Khosrawi-Rad, Bijan

AU - Keller, Paul Felix

AU - Grogorick, Linda

AU - Benner, Dennis

AU - Janson, Andreas

AU - Robra-Bissantz, Susanne

PY - 2025

Y1 - 2025

N2 - Technological advances in generative artificial intelligence (GAI) have increased the relevance of pedagogical conversational agents (PCAs) like chatbots to support students. Despite their potential for learning as a service, PCAs are rarely used by educational institutions. They often neglect the benefits of group learning, like collaborative problem-solving, and insufficiently address learners’ motivational challenges in digital environments. To tackle these issues, we designed and evaluated a gamified PCA for information systems (IS) education with collaborative and competitive group learning capabilities. We investigated the effects of collaborative and competitive elements in PCA design using a 2x2 experiment (n = 120). Our findings show that collaborative game elements foster learners’ motivation and highlight the PCA’s role as a group learning moderator. This study contributes new knowledge on GAI in IS education, meaningful gamification in the PCA context, and computer-supported collaborative learning.

AB - Technological advances in generative artificial intelligence (GAI) have increased the relevance of pedagogical conversational agents (PCAs) like chatbots to support students. Despite their potential for learning as a service, PCAs are rarely used by educational institutions. They often neglect the benefits of group learning, like collaborative problem-solving, and insufficiently address learners’ motivational challenges in digital environments. To tackle these issues, we designed and evaluated a gamified PCA for information systems (IS) education with collaborative and competitive group learning capabilities. We investigated the effects of collaborative and competitive elements in PCA design using a 2x2 experiment (n = 120). Our findings show that collaborative game elements foster learners’ motivation and highlight the PCA’s role as a group learning moderator. This study contributes new knowledge on GAI in IS education, meaningful gamification in the PCA context, and computer-supported collaborative learning.

M3 - Aufsätze in Konferenzbänden

BT - SIG SVC Pre-ICIS Workshop 2024

ER -