Immediation as process and practice of signaletic mattering
Research output: Journal contributions › Journal articles › Research › peer-review
Standard
In: Journal of Aesthetics and Culture, Vol. 4, 18154, 05.2012.
Research output: Journal contributions › Journal articles › Research › peer-review
Harvard
APA
Vancouver
Bibtex
}
RIS
TY - JOUR
T1 - Immediation as process and practice of signaletic mattering
AU - Brunner, Christoph
PY - 2012/5
Y1 - 2012/5
N2 - How is perception a constitutive force in interactive media environments and how does it effect its cultural and social conditions? This question provides the ground for a conceptual and practical development of the term immediation. Immediation describes the immediacy of esthetic sensation and locates the event of immediated experience in everyday life. It highlights the immediacy with which digital processes enhance or delimit perception and affect through directly shaping experience. The immersive and interactive media environment Panoscope—a 360° hemispheric and fully immersive projection space—offers ways for developing two main aspects of immediation: (1) immediation underlining the creative role of perception as neither subjective nor objective but relational, embodied, and located in everyday life and (2) the reconsideration of the digital not as pure abstraction but a relational process immanent to perception. By unfolding the concept of digital or signaletic mattering, the coemergence of material conditions and processes of thinking will be emphasized.
AB - How is perception a constitutive force in interactive media environments and how does it effect its cultural and social conditions? This question provides the ground for a conceptual and practical development of the term immediation. Immediation describes the immediacy of esthetic sensation and locates the event of immediated experience in everyday life. It highlights the immediacy with which digital processes enhance or delimit perception and affect through directly shaping experience. The immersive and interactive media environment Panoscope—a 360° hemispheric and fully immersive projection space—offers ways for developing two main aspects of immediation: (1) immediation underlining the creative role of perception as neither subjective nor objective but relational, embodied, and located in everyday life and (2) the reconsideration of the digital not as pure abstraction but a relational process immanent to perception. By unfolding the concept of digital or signaletic mattering, the coemergence of material conditions and processes of thinking will be emphasized.
KW - Cultural studies
KW - Digital media
KW - Ecology
KW - Embodiment
KW - Esthetics
KW - Immersion
KW - Interaction
KW - Signal
KW - Vision
UR - http://www.scopus.com/inward/record.url?scp=84868096282&partnerID=8YFLogxK
UR - https://www.mendeley.com/catalogue/9e8f2290-c7d1-373b-b340-178629fac914/
U2 - 10.3402/jac.v4i0.18154
DO - 10.3402/jac.v4i0.18154
M3 - Journal articles
VL - 4
JO - Journal of Aesthetics and Culture
JF - Journal of Aesthetics and Culture
SN - 2000-4214
M1 - 18154
ER -