Gamification - die Ausweitung der Spielzone

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Gamification - die Ausweitung der Spielzone. / Fuchs, Mathias.
In: DU - das Kulturmagazin, Vol. 839, No. 9, 2013, p. 82 - 87.

Research output: Journal contributionsJournal articlesResearchpeer-review

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Bibtex

@article{fed84707cc32483d978e472e7654e2e6,
title = "Gamification - die Ausweitung der Spielzone",
abstract = "Gamification has a history avant la lettre. There are various precursors to digital gamification. These include gamification of religious practice, of financial processes and of political opinion building.",
keywords = "Medien- und Kommunikationswissenschaft",
author = "Mathias Fuchs",
year = "2013",
language = "Deutsch",
volume = "839",
pages = "82 -- 87",
journal = "DU - das Kulturmagazin",
issn = "0012-6837",
publisher = "Du Kulturmedien AG",
number = "9",

}

RIS

TY - JOUR

T1 - Gamification - die Ausweitung der Spielzone

AU - Fuchs, Mathias

PY - 2013

Y1 - 2013

N2 - Gamification has a history avant la lettre. There are various precursors to digital gamification. These include gamification of religious practice, of financial processes and of political opinion building.

AB - Gamification has a history avant la lettre. There are various precursors to digital gamification. These include gamification of religious practice, of financial processes and of political opinion building.

KW - Medien- und Kommunikationswissenschaft

UR - http://www.du-magazin.com/archiv/detail/839

M3 - Zeitschriftenaufsätze

VL - 839

SP - 82

EP - 87

JO - DU - das Kulturmagazin

JF - DU - das Kulturmagazin

SN - 0012-6837

IS - 9

ER -