Designing Pedagogical Conversational Agents in Virtual Worlds
Research output: Contributions to collected editions/works › Article in conference proceedings › Research › peer-review
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21. Fachtagung Bildungstechnologien der Gesellschaft fur Informatik e.V., DELFI 2023. ed. / Rene Ropke; Ulrik Schroeder. Gesellschaft für Informatik e.V., 2023. p. 181-186 (Lecture Notes in Informatics (LNI), Proceedings - Series of the Gesellschaft fur Informatik (GI); Vol. P-338).
Research output: Contributions to collected editions/works › Article in conference proceedings › Research › peer-review
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}
RIS
TY - CHAP
T1 - Designing Pedagogical Conversational Agents in Virtual Worlds
AU - Khosrawi-Rad, Bijan
AU - Rinn, Heidi
AU - Augenstein, Dominik
AU - Markgraf, Daniel
AU - Robra-Bissantz, Susanne
N1 - Publisher Copyright: © 2023 Gesellschaft fur Informatik (GI). All rights reserved.
PY - 2023
Y1 - 2023
N2 - Pedagogical conversational agents (PCAs) are intelligent dialog systems that can support students as chatbots or voice assistants. However, many users find interactions with PCAs less engaging. One solution to increase learners’ engagement is to embed the PCA in a virtual world, e.g., as a humanoid avatar that facilitates collaborative learning. Such a learning setting could be beneficial because virtual worlds positively affect fun and immersion. In this paper, we derive prescriptive design knowledge for PCAs in virtual worlds based on the results of nine expert interviews synthesized with findings from the literature. This design knowledge aims to enable the meaningful design of PCAs in virtual worlds. We contribute to research and practice by demonstrating how PCAs in virtual worlds can be designed to increase students' motivation to learn.
AB - Pedagogical conversational agents (PCAs) are intelligent dialog systems that can support students as chatbots or voice assistants. However, many users find interactions with PCAs less engaging. One solution to increase learners’ engagement is to embed the PCA in a virtual world, e.g., as a humanoid avatar that facilitates collaborative learning. Such a learning setting could be beneficial because virtual worlds positively affect fun and immersion. In this paper, we derive prescriptive design knowledge for PCAs in virtual worlds based on the results of nine expert interviews synthesized with findings from the literature. This design knowledge aims to enable the meaningful design of PCAs in virtual worlds. We contribute to research and practice by demonstrating how PCAs in virtual worlds can be designed to increase students' motivation to learn.
KW - Design Principle
KW - Education
KW - Pedagogical Conversational Agent
KW - Virtual World
UR - http://www.scopus.com/inward/record.url?scp=85178570161&partnerID=8YFLogxK
U2 - 10.18420/delfi2023-29
DO - 10.18420/delfi2023-29
M3 - Article in conference proceedings
AN - SCOPUS:85178570161
T3 - Lecture Notes in Informatics (LNI), Proceedings - Series of the Gesellschaft fur Informatik (GI)
SP - 181
EP - 186
BT - 21. Fachtagung Bildungstechnologien der Gesellschaft fur Informatik e.V., DELFI 2023
A2 - Ropke, Rene
A2 - Schroeder, Ulrik
PB - Gesellschaft für Informatik e.V.
T2 - 21. Fachtagung Bildungstechnologien der Gesellschaft fur Informatik e.V., DELFI 2023 - 21st Conference on Educational Technologies of the German Informatics Society, DELFI 2023
Y2 - 11 September 2023 through 13 September 2023
ER -
