Gamers' games: narratives of opposition, independence and engagement in video game culture

Project: Dissertation project

Project participants

Description

My research project is a cultural analysis of video game consumers and, particularly, of the emergence of the prosumer in the video game industry. It involves a study of the concepts of consumer and producer, the history of the medium of the video game and phenomena such as 'modding', independent gaming, open engines and game art. While analysing discourses surrounding the 'Playstation hacking', the Independent Games Festival, Minecraft, gamification and game development kits, I propose a new perspective to the linear and hierarchic division between producers and consumers.
StatusFinished
Period22.09.0901.01.14

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Publications

  1. Practice What You Preach?
  2. Requests in Informal Conversations
  3. When the whole is less than the sum of all parts-Tracking global-level impacts of national sustainability initiatives
  4. Critical evaluation of commonly used methods to determine the concordance between sonography and magnetic resonance imaging: A comparative study
  5. Priority effects and ecological restoration
  6. Wem gehört der Wind?
  7. The significance of R&D Reporting as an element of Corporate Governance
  8. Investigation of interaction between forming processes and rotor geometries of screw machines
  9. Gamification as twenty-first-century ideology
  10. Sustainable entrepreneurship: creating environmental solutions in light of planetary boundaries
  11. Customer accounting and free return policies of retailers
  12. Can management compensate for atmospheric nutrient deposition in heathland ecosystems?
  13. WhatsApp und das prozessuale Interface
  14. The Psychological Study of Positive Behavior Across Group Boundaries
  15. Block matrix based LU decomposition to analyze kinetic damping in active plasma resonance spectroscopy
  16. Exportorientierte Tabakwirtschaft in Zimbabwe
  17. Wege in eine bessere Zukunft der Hochschulen
  18. Differentiated integration and role conceptions in multilateral security orders. A comparative study of France, Germany, Ireland and Romania
  19. Global trait–environment relationships of plant communities
  20. Log in and breathe out: internet-based recovery training for sleepless employees with work-related strain
  21. How mindfulness training cultivates introspection and competence development for sustainable consumption
  22. Multidimensional Polarization of Income and Wealth: The Extent and Intensity of Poverty and Affluence
  23. Introduction
  24. Positive Adolescent Career Development
  25. Modeling of Friction-Induced Vibrations during Tightening of Bolted Joints
  26. Multiphoton ionization of magnesium and calcium atoms by short and intense laser pulses