Gamers' games: narratives of opposition, independence and engagement in video game culture

Project: Dissertation project

Project participants

Description

My research project is a cultural analysis of video game consumers and, particularly, of the emergence of the prosumer in the video game industry. It involves a study of the concepts of consumer and producer, the history of the medium of the video game and phenomena such as 'modding', independent gaming, open engines and game art. While analysing discourses surrounding the 'Playstation hacking', the Independent Games Festival, Minecraft, gamification and game development kits, I propose a new perspective to the linear and hierarchic division between producers and consumers.
StatusFinished
Period22.09.0901.01.14

Recently viewed

Publications

  1. Charity and finance in the university
  2. Smile
  3. Public service media, innovation policy and the ‘crowding out’ problem
  4. Introduction: Converging the Yet-Separate Theoretical Discourses of Testimony Studies
  5. Delivering community benefits through REDD plus : Lessons from Joint Forest Management in Zambia
  6. OH-radical reactivity and direct photolysis of triphenyltin hydroxide in aqueous solution
  7. Discussion report part 1
  8. Green Software and Green Software Engineering–Definitions, Measurements, and Quality Aspects
  9. Child Respondents - Do They Really Answer What Scientific Questionnaires Ask For?
  10. Der gegenwärtige Jazzdiskurs in Deutschland
  11. Mapping
  12. Prices, Self-Interests, and the "Invisible Hand" - Reviewing Ethical Foundations of Economic Concepts in Times of Crisis
  13. Conference Session
  14. DAS STATISCHE SFB 3-MIKROSIMULATIONSMODELL - KONZEPTION UND REALISIERUNG MIT EINEM RELATIONALEN DATENBANKSYSTEM.
  15. Alltag
  16. Das Alltagsmedium Blatt
  17. Mitigation of methane emissions
  18. Österreich Tourismus vor Weichenstellung: Stagnation oder Wachstum?
  19. Explaining Age and Gender Differences in Employment Rates
  20. Mellor, David Hugh (1938- )
  21. Autonomie der Migration
  22. Zeit
  23. Hydrolyzed organic residues as sources of secondary raw materials
  24. A theory of participation
  25. Das Interface der Selbstverborgenheit
  26. Engaging with Three Predicaments of Transnational Migration Research in the Postcolonial Condition
  27. The constructs of sustainable supply chain management
  28. Networking and Interaction between Regions and Higher Education Institutions
  29. Strangely Familiar
  30. Von Differenz zu Vielfalt zu Super-Diversity
  31. From visual projections to visionary locations
  32. Introduction - How prenatal diagnosis is entangled in historical and social contexts
  33. Realizing the full potential of behavioural science for climate change mitigation
  34. The 6-month effectiveness of Internet-based guided self-help for depression in adults with Type 1 and 2 diabetes mellitus