Isabelle Fincke

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Isabelle Fincke

  1. 2019
  2. Onya – The Wellbeing Game. The use of gamification to improve the wellbeing status of the population in Germany

    Tolks, D. (Speaker), Fincke, I. (Speaker), Lampert, C. (Coauthor), Sailer, M. (Coauthor), Paulus, P. (Coauthor), Dadaczynski, K. (Coauthor) & Horstmann, D. (Coauthor)

    08.04.2019

    Activity: Talk or presentationConference PresentationsResearch