DFG-Kolleg-Forschergruppe MECS (Medienkulturen der Computersimulation)
Organisational unit: Projectteam
Organisation profile
Computer simulations have revolutionised the sciences. Their impact left a mark in nearly every possible field of study – from microbiology, to climate research, and even astrophysics.
What new kinds of knowledge arise through computer simulations? How do they change our understanding of the sciences?
At the Institute of Advanced Study on Media Cultures of Computer Simulation (MECS), funded by the German Research Foundation (DFG), we set out to find answers to these broad questions. We seek to accomplish this in diverse ways: by analysing historical and contemporary case studies , by building an interdisciplinary network of international fellows , and by organising trans-disciplinary lectures, workshops, and conferences .
In an age of computer simulations, MECS is one of the few institutions worldwide specifically focused on understanding their wide-ranging impacts.
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'Foreshadows and Repercussions': Histories of air war and the recasting of cities and citizens
Page, A., 11.2014, In: Contemporary European History. 23, 4, p. 645-655 11 p.Research output: Journal contributions › Scientific review articles › Research
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America's army and the military recruitment and management of 'talent': An interview with Colonel Casey Wardynski
Allen, R., 01.06.2014, In: Journal of Gaming and Virtual Worlds. 6, 2, p. 179-191 13 p.Research output: Journal contributions › Journal articles › Research › peer-review
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Wie entstehen Raum-Events? Siegfried Gliedion und die Welt der Ereignisse
Janssen, A., 2014, In: Baumeister. 111, 14, p. 80-83 4 p.Research output: Journal contributions › Journal articles › Transfer › peer-review
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Transparenz und Geheimnis
Beyes, T. & Pias, C., 2014, In: Zeitschrift für Kulturwissenschaften. 8, 2, p. 111-117 7 p.Research output: Journal contributions › Journal articles › Research › peer-review
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Datenbanken als Zitadellen des Web 2.0
Warnke, M., 2014, Soziale Medien – Neue Massen: Medienwissenschaftlichen Symposium der Deutschen Forschungsgemeinschaft. Baxmann, I., Beyes, T. & Pias, C. (eds.). Zürich: Diaphanes Verlag, p. 135-149 15 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
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Fluide Säcke: Raumanzüge als Operationalisierungstechniken des Körpers
Kasprowicz, D., 2014, Haut und Hülle: Umschlag und Verpackung; Techniken des Umschließens und Verkleidens. Seiderer, U. & Fisch, M. (eds.). Berlin: Rotbuch Verlag, p. 257-272 14 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
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Von Schmetterlingen und Atomreaktoren: Medien und Politiken der Resilienz am IIASA
Schrickel, I., 2014, In: Behemoth : a Journal on Civilization. 7 , 2, p. 5-25 21 p.Research output: Journal contributions › Journal articles › Research › peer-review
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Soziale Medien: Neue Massen
Baxmann, I. (ed.), Beyes, T. (ed.) & Pias, C. (ed.), 01.09.2014, Zürich: Diaphanes Verlag. 368 p. (Medienwissenschaftliche Symposien der DFG)Research output: Books and anthologies › Collected editions and anthologies › Research
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Gaia's Game
Schrape, N., 09.2014, In: Communication +1. 3, 24 p., 5.Research output: Journal contributions › Journal articles › Research › peer-review
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Rethinking Gamification
Fuchs, M. (ed.), Fizek, S. (ed.), Ruffino, P. (ed.) & Schrape, N. (ed.), 16.06.2014, Lüneburg: meson press. 344 p.Research output: Books and anthologies › Collected editions and anthologies › Research