DFG-Kolleg-Forschergruppe MECS (Medienkulturen der Computersimulation)

Organisational unit: Projectteam

Organisation profile

Computer simulations have revolutionised the sciences. Their impact left a mark in nearly every possible field of study – from microbiology, to climate research, and even astrophysics.

What new kinds of knowledge arise through computer simulations? How do they change our understanding of the sciences?

At the Institute of Advanced Study on Media Cultures of Computer Simulation (MECS), funded by the German Research Foundation (DFG), we set out to find answers to these broad questions. We seek to accomplish this in diverse ways: by analysing historical and contemporary case studies , by building an interdisciplinary network of international fellows , and by organising trans-disciplinary lectures, workshops, and conferences .

In an age of computer simulations, MECS is one of the few institutions worldwide specifically focused on understanding their wide-ranging impacts.

  1. Contributions to collected editions/anthologies › Transfer › Peer-reviewed
  2. Published

    Spielwelt: Das Weltbild der Simulation im Computerspiel

    Schrape, N., 17.03.2016, Mediale Diskurse, Kampagnen, Öffentlichkeiten: Strukturwandel der Öffentlichkeit im Kontext digital-vernetzter Medien. Fromme, J., Kiefer, F. & Holze, J. (eds.). Wiesbaden: Springer, p. 71-98 27 p. (Medienbildung und Gesellschaft; vol. 32).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesTransferpeer-review

  3. Contributions to collected editions/anthologies › Transfer › Not peer-reviewed
  4. Published

    Active-matter-Systeme

    Vehlken, S., 04.10.2016, +ultra: gestaltung schafft wissen. Doll, N., Bredekamp, H. & Schäffner, W. (eds.). Leipzig: Seemann Henschel, p. 165-170 6 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesTransfer

  5. Contributions to collected editions/anthologies › Research › Peer-reviewed
  6. Published

    After Affects: Zealous Zombies, Panic Prevention, Crowd Simulation

    Vehlken, S., 01.10.2014, Timing of Affect: epistemologies, aesthetics, politics. Angerer, M-L., Bösel, B. & Ott, M. (eds.). Berlin: Diaphanes Verlag, p. 303-320 18 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  7. Published

    Agentenspiele. Crowd Management, Sozialsimulation und Big Data

    Vehlken, S. & Pias, C., 01.02.2014, Managementperspektiven für die Zivilgesellschaft des 21. Jahrhunderts: Management als Liberal Art. von Müller, C. & Zinth, C-P. (eds.). Berlin: Springer, p. 167-182 16 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  8. Published

    Between Recognition and Abstraction: Early Vocational Training Films

    Hoof, F., 22.03.2018, The Image in Early Cinema: Form and Material. Curtis, S., Gunning, T., Gauthier, P. & Yumibe, J. (eds.). Indiana University Press, p. 111-119 9 p. (The Image in Early Cinema).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  9. Published

    Between the Front Lines: Vocational Training Films, Machine Guns and the Great War

    Hoof, F., 09.2018, Cinema's Military Industrial Complex. Wasson, H. & Grieveson, L. (eds.). Berkeley: University of California Press, p. 177-191 15 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  10. Published

    Calendar

    Hoof, F., 12.12.2019, Oxford Handbook of Media, Technology, and Organization Studies. Beyes, T., Holt, R. & Pias, C. (eds.). Oxford: Oxford University Press, p. 54-67 14 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  11. Published

    Collectives, Connectives, and the ‘Nonsense1 of Participation

    Pias, C., 02.2016, ReClaiming participation: technology - mediation - collectivity . Denecke, M., Ganzert, A., Stock, R. & Otto, I. (eds.). Bielefeld: transcript Verlag, p. 23-38 17 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  12. Published

    Computerscreen und Tafelbild

    Warnke, M., 2016, Let's mix (all media) together & Hans Dieter Huber . Paflik-Huber, H. (ed.). Ostfildern: Hatje Cantz Verlag, p. 293-298 6 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  13. Published

    Contagious Agents: Epidemics, Networks, Computer Simulations

    Vehlken, S., 16.01.2019, Imitation, Contagion, Suggestion: On Mimesis and Society. Borch, C. (ed.). 1 ed. Routledge Taylor & Francis Group, 20 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

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