DFG-Kolleg-Forschergruppe MECS (Medienkulturen der Computersimulation)

Organisational unit: Projectteam

Organisation profile

Computer simulations have revolutionised the sciences. Their impact left a mark in nearly every possible field of study – from microbiology, to climate research, and even astrophysics.

What new kinds of knowledge arise through computer simulations? How do they change our understanding of the sciences?

At the Institute of Advanced Study on Media Cultures of Computer Simulation (MECS), funded by the German Research Foundation (DFG), we set out to find answers to these broad questions. We seek to accomplish this in diverse ways: by analysing historical and contemporary case studies , by building an interdisciplinary network of international fellows , and by organising trans-disciplinary lectures, workshops, and conferences .

In an age of computer simulations, MECS is one of the few institutions worldwide specifically focused on understanding their wide-ranging impacts.

  1. Contributions to collected editions/anthologies › Research › Peer-reviewed
  2. Published

    Medien-Traum-Protokolle

    Warnke, M., 2013, Das Medium meiner Träume: Hartmut Winkler zum 60. Geburtstag. Adelmann, R. & Bergermann, U. (eds.). 1. ed. Berlin: Verbrecher Verlag, p. 305-324 20 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  3. Published

    "Mit eben so viel Kunst als Wahrheit": Die Entwicklung der Schmeißfliege im Bild bei Johann Moritz David Herold

    Wellmann, J., 2013, Bildwelten des Wissens: Kunsthistorisches Jahrbuch für Bildkritik. Vol. 9,2. p. 61-66 6 p. (Bildwelten des Wissens : Kunsthistorisches Jahrbuch für Bildkritik; vol. 9,2).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  4. Published

    Multimodal Crowd Sensing

    Vehlken, S., 2016, ReClaiming Participation: Technology - Mediation - Collectivity. Denecke, M., Ganzert, A., Otto, I. & Stock, R. (eds.). Bielefeld: transcript Verlag, p. 51–66 16 p. (Edition Medienwissenschaft; vol. 15).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  5. Published

    Natur als Ereignis in den modernen Lebenswissenschaften

    Wellmann, J., 05.2019, Naturalismen: Kunst, Ästhetik und Wissenschaft. Felfe, R. & Sass, M. (eds.). Berlin, Boston: Walter de Gruyter GmbH, p. 205-213 8 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  6. Published

    Plastilin und Kreisel, Pinsel und Projektor: Julius Ries und die Materialität der seriellen Anschauung

    Wellmann, J., 2017, Serie und Serialität: Konzepte und Analysen in Gestaltung und Wissenschaft. Scholtz, G. (ed.). Berlin: Dietrich Reimer Verlag, p. 77-93 17 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  7. Published

    Quantencomputer/Quantenkryptographie

    Warnke, M., 2014, Handbuch Medienwissenschaft. Schröter, J. (ed.). 1 ed. Stuttgart: J.B. Metzler, p. 369-371 3 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  8. Published

    Reality Mining: Neue Mengen-Lehren in Social Simulations

    Vehlken, S., 01.11.2014, Soziale Medien - Neue Massen: Medienwissenschaftliche Symposien der DFG. Baxmann, I., Beyes, T. & Pias, C. (eds.). Zürich, Berlin: Diaphanes Verlag, p. 185-203 19 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  9. Published

    Simulation wilder Spekulationen. Oder: Wie einmal Paul Baran mit einem falschen Modell das Internet erfand

    Warnke, M., 2014, Modelle und Modellierung. Balke, F., Siegert, B. & Vogl, J. (eds.). Paderborn: Wilhelm Fink Verlag, p. 23-32 10 p. (Archiv für Mediengeschichte; vol. 14).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  10. Published

    Subversive Gamification

    Fuchs, M., 27.02.2018, Playful Subversion of Technoculture. Cermak-Sassenrath, D. (ed.). Singapore: Springer, p. 198 - 208 11 p. (Gaming Media and Social Effects).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  11. Published

    Super-GAU und Computersimulation: Technisches Nichtwissen in der zivilen Nuklearforschung

    Vehlken, S., 03.01.2017, Technisches Nichtwissen. Baden-Baden: Nomos Verlagsgesellschaft mbH & Co. KG, p. 85-122 38 p. (Jahrbuch Technikphilosophie; vol. 2017).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

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