DFG-Kolleg-Forschergruppe MECS (Medienkulturen der Computersimulation)
Organisational unit: Projectteam
Organisation profile
Computer simulations have revolutionised the sciences. Their impact left a mark in nearly every possible field of study – from microbiology, to climate research, and even astrophysics.
What new kinds of knowledge arise through computer simulations? How do they change our understanding of the sciences?
At the Institute of Advanced Study on Media Cultures of Computer Simulation (MECS), funded by the German Research Foundation (DFG), we set out to find answers to these broad questions. We seek to accomplish this in diverse ways: by analysing historical and contemporary case studies , by building an interdisciplinary network of international fellows , and by organising trans-disciplinary lectures, workshops, and conferences .
In an age of computer simulations, MECS is one of the few institutions worldwide specifically focused on understanding their wide-ranging impacts.
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Portal als Experimentalsystem
Schrape, N., 2015, »The cake is a lie.«: Polyperspektivische Betrachtungen des Computerspiels am Beispiel von »Portal«. Neitzel, B., Nohr, R. & Hensel, T. (eds.). Münster: LIT Verlag, p. 157-177 21 p. (Medien'welten; vol. 26).Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research
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Plutonium Worlds: Fast Breeders, Systems Analysis and Computer Simulation in the Age of Hypotheticality
Vehlken, S., 25.08.2014, In: Communication +1. 3, 1, 23 p., 7.Research output: Journal contributions › Journal articles › Research › peer-review
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Plastilin und Kreisel, Pinsel und Projektor: Julius Ries und die Materialität der seriellen Anschauung
Wellmann, J., 2017, Serie und Serialität: Konzepte und Analysen in Gestaltung und Wissenschaft. Scholtz, G. (ed.). Berlin: Dietrich Reimer Verlag, p. 77-93 17 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
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Planning permanent air raid precautions: architecture, air war and the changing perceptions of British cities in the late 1930s
Page, A., 01.02.2016, In: Urban History. 43, 1, p. 117-134 18 p.Research output: Journal contributions › Journal articles › Research › peer-review
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Perverse Bienen: Artificial Life und der Apfel der Erkenntnis
Schmickl, T., Müggenburg, J. K. & Warnke, M., 01.03.2018, In: Zeitschrift für Medienwissenschaft. 10, 18-1, p. 98-110 13 p.Research output: Journal contributions › Journal articles › Research › peer-review
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Pervasive Intelligence: The Tempo-Spatiality of Drone Swarms
Vehlken, S., 22.08.2018, In: Digital Culture & Society. 4, 1, p. 107-132 26 p.Research output: Journal contributions › Journal articles › Research › peer-review
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Paranoia
Apprich, C., 2017, Nach der Revolution: Ein Brevier digitaler Kulturen. Beyes, T., Metelmann, J. & Pias, C. (eds.). Berlin: Tempus Corporate GmbH, p. 78-86 9 p. (Duisburger Dialoge).Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research
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Optical Diagrams as “Paper Tools”: Della Porta’s Analysis of Biconvex Lenses from De refractione to De telescopio
Borrelli, A., 2017, The Optics of Giambattista Della Porta (ca. 1535–1615). Borrelli, A., Hon, G. & Zik, Y. (eds.). Cham: Springer Nature AG, p. 57-96 40 p. (Archimedes; vol. 44).Research output: Contributions to collected editions/works › Chapter › peer-review
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Operative communication: project Cybersyn and the intersection of information design, interface design, and interaction design
Vehlken, S., 09.2022, In: AI and Society. 37, 3, p. 1131-1152 22 p.Research output: Journal contributions › Journal articles › Research › peer-review
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On the Spot: The Double Immersion of Virtual Reality
Warnke, M., 30.10.2015, Immersion in the Visual Arts and Media. Liptay, F. (ed.). Leiden: Rodopi, p. 204 - 213 10 p. ( Studies in Intermediality; vol. 9).Research output: Contributions to collected editions/works › Chapter › peer-review