DFG-Kolleg-Forschergruppe MECS (Medienkulturen der Computersimulation)
Organisational unit: Projectteam
Organisation profile
Computer simulations have revolutionised the sciences. Their impact left a mark in nearly every possible field of study – from microbiology, to climate research, and even astrophysics.
What new kinds of knowledge arise through computer simulations? How do they change our understanding of the sciences?
At the Institute of Advanced Study on Media Cultures of Computer Simulation (MECS), funded by the German Research Foundation (DFG), we set out to find answers to these broad questions. We seek to accomplish this in diverse ways: by analysing historical and contemporary case studies , by building an interdisciplinary network of international fellows , and by organising trans-disciplinary lectures, workshops, and conferences .
In an age of computer simulations, MECS is one of the few institutions worldwide specifically focused on understanding their wide-ranging impacts.
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Simulation wilder Spekulationen. Oder: Wie einmal Paul Baran mit einem falschen Modell das Internet erfand
Warnke, M., 2014, Modelle und Modellierung. Balke, F., Siegert, B. & Vogl, J. (eds.). Paderborn: Wilhelm Fink Verlag, p. 23-32 10 p. (Archiv für Mediengeschichte; vol. 14).Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
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Secret Agents: A Psychoanalytic Critique of Artificial Intelligence and Machine Learning
Apprich, C., 27.07.2018, In: Digital Culture & Society. 4, 1, p. 29-44 16 p.Research output: Journal contributions › Journal articles › Research › peer-review
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Schwerpunkt ›Die Serie‹
Wentz, D. (ed.), Beil, B. (ed.), Engell, L. (ed.), Schröter, J. (ed.) & Schwaab, H. (ed.), 2012, Diaphanes Verlag. 184 p. (ZfM, Zeitschrift für Medienwissenschaft ; vol. 2/2012, no. 7)Research output: Books and anthologies › Special Journal issue › Research
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Schwebende Infrastrukturen: Project Loons extraterritoriale Ballons und die Medien der Stratosphäre
Zindel, H., 2020, In: Zeitschrift für Medienwissenschaft. 23, 2, p. 153–167 15 p.Research output: Journal contributions › Journal articles › Research › peer-review
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Schwärmen
Vehlken, S., 10.2022, Historisches Wörterbuch des Mediengebrauchs. Christians, H., Bickenbach, M. & Wegmann, N. (eds.). 1 ed. Wien: Böhlau Verlag GmbH, Vol. 3. p. 404-429 26 p.Research output: Contributions to collected editions/works › Articles for encyclopedia › Research
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Risk and Security: Diagnosis of the present in context of (post-)modern insecurities
Kaufmann, S. & Wichum, R., 2016, In: Historical Social Research. 41, 1, p. 48-69 22 p.Research output: Journal contributions › Journal articles › Research › peer-review
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Rezension zu Thomas Haigh, Mark Priestley, Crispin Rope, ENIAC in Action: Making and Remaking the Modern Computer, (History of Computing) Cambridge/London: MIT Press 2016. 341 S., ISBN 978‐0‐2620‐3398‐5.
Vehlken, S., 03.03.2017, In: Berichte zur Wissenschaftsgeschichte. 40, 1, p. 98-100 3 p.Research output: Journal contributions › Critical reviews › Research
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(Review) The Shape of Spectatorship. Art, Science, and Early Cinema in Germany by Scott Curtis. New York: Columbia University Press, 2015.
Wellmann, J., 11.2016, In: Modernism/Modernity. 23, 4, p. 918-920 3 p.Research output: Journal contributions › Critical reviews › Research
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Rethinking Gamification
Fuchs, M. (ed.), Fizek, S. (ed.), Ruffino, P. (ed.) & Schrape, N. (ed.), 16.06.2014, Lüneburg: meson press. 344 p.Research output: Books and anthologies › Collected editions and anthologies › Research
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REST in Peace: Floating Tanks als Medientechnik zwischen Balance und Exzess
Hauss, P. & Vehlken, S., 10.02.2020, Balance: Figuren des Äquilibriums in den Kulturwissenschaften. Goebel, E. & Zumbusch, C. (eds.). Berlin, Boston: Walter de Gruyter GmbH, p. 217-238 22 p. (Studien aus dem Warburg-Haus; vol. 23 ).Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research