DFG-Kolleg-Forschergruppe MECS (Medienkulturen der Computersimulation)

Organisational unit: Projectteam

Organisation profile

Computer simulations have revolutionised the sciences. Their impact left a mark in nearly every possible field of study – from microbiology, to climate research, and even astrophysics.

What new kinds of knowledge arise through computer simulations? How do they change our understanding of the sciences?

At the Institute of Advanced Study on Media Cultures of Computer Simulation (MECS), funded by the German Research Foundation (DFG), we set out to find answers to these broad questions. We seek to accomplish this in diverse ways: by analysing historical and contemporary case studies , by building an interdisciplinary network of international fellows , and by organising trans-disciplinary lectures, workshops, and conferences .

In an age of computer simulations, MECS is one of the few institutions worldwide specifically focused on understanding their wide-ranging impacts.

  1. Published

    Simulation wilder Spekulationen. Oder: Wie einmal Paul Baran mit einem falschen Modell das Internet erfand

    Warnke, M., 2014, Modelle und Modellierung. Balke, F., Siegert, B. & Vogl, J. (eds.). Paderborn: Wilhelm Fink Verlag, p. 23-32 10 p. (Archiv für Mediengeschichte; vol. 14).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  2. Published

    Secret Agents: A Psychoanalytic Critique of Artificial Intelligence and Machine Learning

    Apprich, C., 27.07.2018, In: Digital Culture & Society. 4, 1, p. 29-44 16 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  3. Published

    Schwerpunkt ›Die Serie‹

    Wentz, D. (ed.), Beil, B. (ed.), Engell, L. (ed.), Schröter, J. (ed.) & Schwaab, H. (ed.), 2012, Diaphanes Verlag. 184 p. (ZfM, Zeitschrift für Medienwissenschaft ; vol. 2/2012, no. 7)

    Research output: Books and anthologiesSpecial Journal issueResearch

  4. Published

    Schwebende Infrastrukturen: Project Loons extraterritoriale Ballons und die Medien der Stratosphäre

    Zindel, H., 2020, In: Zeitschrift für Medienwissenschaft. 23, 2, p. 153–167 15 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  5. Published

    Schwärmen

    Vehlken, S., 10.2022, Historisches Wörterbuch des Mediengebrauchs. Christians, H., Bickenbach, M. & Wegmann, N. (eds.). 1 ed. Wien: Böhlau Verlag GmbH, Vol. 3. p. 404-429 26 p.

    Research output: Contributions to collected editions/worksArticles for encyclopediaResearch

  6. Published

    Risk and Security: Diagnosis of the present in context of (post-)modern insecurities

    Kaufmann, S. & Wichum, R., 2016, In: Historical Social Research. 41, 1, p. 48-69 22 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  7. Published
  8. Published
  9. Published

    Rethinking Gamification

    Fuchs, M. (ed.), Fizek, S. (ed.), Ruffino, P. (ed.) & Schrape, N. (ed.), 16.06.2014, Lüneburg: meson press. 344 p.

    Research output: Books and anthologiesCollected editions and anthologiesResearch

  10. Published

    REST in Peace: Floating Tanks als Medientechnik zwischen Balance und Exzess

    Hauss, P. & Vehlken, S., 10.02.2020, Balance: Figuren des Äquilibriums in den Kulturwissenschaften. Goebel, E. & Zumbusch, C. (eds.). Berlin, Boston: Walter de Gruyter GmbH, p. 217-238 22 p. (Studien aus dem Warburg-Haus; vol. 23 ).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

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