DFG-Kolleg-Forschergruppe MECS (Medienkulturen der Computersimulation)

Organisational unit: Projectteam

Organisation profile

Computer simulations have revolutionised the sciences. Their impact left a mark in nearly every possible field of study – from microbiology, to climate research, and even astrophysics.

What new kinds of knowledge arise through computer simulations? How do they change our understanding of the sciences?

At the Institute of Advanced Study on Media Cultures of Computer Simulation (MECS), funded by the German Research Foundation (DFG), we set out to find answers to these broad questions. We seek to accomplish this in diverse ways: by analysing historical and contemporary case studies , by building an interdisciplinary network of international fellows , and by organising trans-disciplinary lectures, workshops, and conferences .

In an age of computer simulations, MECS is one of the few institutions worldwide specifically focused on understanding their wide-ranging impacts.

  1. Published

    History of Embryology: Visualizations Through Series and Animation

    Wellmann, J., 27.08.2022, The Palgrave Handbook of the History of Human Sciences. McCallum, D. (ed.). Palgrave Macmillan, p. 259-290 32 p.

    Research output: Contributions to collected editions/worksChapter

  2. Published

    IFIP WG 13.5 workshop on resilience, reliability, safety and human error in system development

    Johnson, C., Feary, M., Martinie, C., Palanque, P. & Peldszus, R., 2015, Human-Computer Interaction – INTERACT 2015: 15th IFIP TC 13 International Conference, Bamberg, Germany, September 14-18, 2015, Proceedings, Part IV. Winckler, M., Abascal, J., Palanque, P., Barbosa, S., Fetter, M. & Gross, T. (eds.). Cham: Springer-Verlag Italia, p. 663-664 2 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 9299).

    Research output: Contributions to collected editions/worksArticle in conference proceedingsResearchpeer-review

  3. Published

    Images of Feasibility: On the Viscourse of Climate Engineering

    Schrickel, I., 04.2014, Image Politics of Climate Change: Visualizations, Imaginations, Documentations. Schneider, B. & Nocke, T. (eds.). Bielefeld: transcript Verlag, p. 363-382 20 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  4. Published

    Im Netz der Dinge: Zur Einleitung

    Engemann, C. & Sprenger, F., 30.09.2015, Internet der Dinge: Über smarte Objekte, intelligente Umgebungen und die technische Durchdringung der Welt. Engemann, C. & Sprenger, F. (eds.). Bielefeld: transcript Verlag, p. 7-57 51 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  5. Published

    Interferences and Events: On Epistemic Shifts in Physics through Computer Simulations

    Dippel, A. (ed.) & Warnke, M. (ed.), 2017, Lüneburg: meson press. 182 p.

    Research output: Books and anthologiesCollected editions and anthologiesResearch

  6. Published

    Internet der Dinge: Über smarte Objekte, intelligente Umgebungen und die technische Durchdringung der Welt

    Engemann, C. (ed.) & Sprenger, F. (ed.), 2015, Bielefeld: transcript Verlag. 400 p.

    Research output: Books and anthologiesCollected editions and anthologiesResearch

  7. Published

    Introduction

    Borrelli, A., 2017, The Optics of Giambattista Della Porta (ca. 1535–1615): A Reassessment. Borrelli, A., Hon, G. & Zik, Y. (eds.). Springer Nature AG, p. 1-10 10 p. (Archimedes; vol. 44).

    Research output: Contributions to collected editions/worksChapterpeer-review

  8. Published

    Introduction: Modeling the Pacific Ocean

    Vehlken, S., Vagt, C. & Kittler, W., 20.05.2021, In: Media and Environment. 3, 2, 16 p.

    Research output: Journal contributionsConference article in journalResearch

  9. Published

    Krassheiten: Das Ende der Massen und ihrer Medien

    Warnke, M., 2017, In: Treffpunkte. 2017, 3, p. 13 – 16 4 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  10. Published

    Lebenstreue Medien: Von immersierten Körpern zu digitalen Menschmodellen

    Kasprowicz, D., 01.2016, Die mediatisierte Gesellschaft: Leben und arbeiten mit immersiven Medien. Hochscherf, T. (ed.). Marburg: Schüren Verlag, p. 27-39 13 p. (Jahrbuch für immersive Medien; vol. 2015).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

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