DFG-Kolleg-Forschergruppe MECS (Medienkulturen der Computersimulation)

Organisational unit: Projectteam

Organisation profile

Computer simulations have revolutionised the sciences. Their impact left a mark in nearly every possible field of study – from microbiology, to climate research, and even astrophysics.

What new kinds of knowledge arise through computer simulations? How do they change our understanding of the sciences?

At the Institute of Advanced Study on Media Cultures of Computer Simulation (MECS), funded by the German Research Foundation (DFG), we set out to find answers to these broad questions. We seek to accomplish this in diverse ways: by analysing historical and contemporary case studies , by building an interdisciplinary network of international fellows , and by organising trans-disciplinary lectures, workshops, and conferences .

In an age of computer simulations, MECS is one of the few institutions worldwide specifically focused on understanding their wide-ranging impacts.

  1. Published

    Trick 17 zur Einführung

    Vehlken, S., Müggenburg, J. K., Sprenger, F. & Müller-Helle, K., 2016, Trick 17: Mediengeschichten zwischen Zauberkunst und Wissenschaft. Vehlken, S., Müller-Helle, K., Müggenburg, J. & Sprenger, F. (eds.). Lüneburg: meson press, p. 7-14 8 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  2. Published

    Unterwachen und Schlafen: Anthropophile Medien nach dem Interface

    Andreas, M. (ed.), Kasprowicz, D. (ed.) & Rieger, S. (ed.), 2018, Lüneburg: meson press. 190 p.

    Research output: Books and anthologiesCollected editions and anthologiesResearch

  3. Published

    Unterwachen und Schlafen: Einleitung

    Andreas, M., Kasprowicz, D. & Rieger, S., 2018, Unterwachen und Schlafen: Anthropophile Medien nach dem Interface. Andreas, M., Kasprowicz, D. & Rieger, S. (eds.). Lüneburg: meson press, p. 7-31 25 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  4. Published

    Virtuelle Realität, 3D und Simulation

    Warnke, M., 2014, Bild: Ein interdisziplinäres Handbuch. Günzel, S. & Mersch, D. (eds.). Stuttgart: J.B. Metzler, p. 273-277 5 p.

    Research output: Contributions to collected editions/worksArticles for encyclopediaResearch

  5. Published

    Virtuelle Realität, 3D und Simulation

    Warnke, M., 2014, Bild.: Ein interdisziplinäres Handbuch. Günzel, S. & Mersch, D. (eds.). Weimar: J.B. Metzler, p. 273-277 5 p.

    Research output: Contributions to collected editions/worksArticles for encyclopediaResearch

  6. Published

    Virtuelle Städte

    Vehlken, S., 15.11.2018, Handbuch Virtualität. Rieger, S. & Kasprowicz, D. (eds.). Wiesbaden: Springer, 25 p.

    Research output: Contributions to collected editions/worksArticles for encyclopediaResearch

  7. Published

    Visions of Process—Swarm Intelligence and Swarm Robotics in Architectural Design and Construction

    Vehlken, S., 30.08.2018, Robotic Building. Bier, H. (ed.). Springer, p. 1-23 24 p. (Adaptive Environments; vol. 1, no. 1).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  8. Published

    Vollstes Verständnis: Utopien der Kommunikation

    Pias, C. (ed.) & Rieger, S. (ed.), 02.2016, 1 ed. Berlin / Zürich: Diaphanes Verlag. 208 p.

    Research output: Books and anthologiesCollected editions and anthologiesResearch

  9. Published

    Vom Wahn- und Wahrsprechen des technologisch Unbewussten

    Apprich, C., 01.01.2018, In: Le Foucaldien. 4, 1, 20 p., 7.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  10. Published

    Von Schmetterlingen und Atomreaktoren: Medien und Politiken der Resilienz am IIASA

    Schrickel, I., 2014, In: Behemoth : a Journal on Civilization. 7 , 2, p. 5-25 21 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review