DFG-Kolleg-Forschergruppe MECS (Medienkulturen der Computersimulation)
Organisational unit: Projectteam
Organisation profile
Computer simulations have revolutionised the sciences. Their impact left a mark in nearly every possible field of study – from microbiology, to climate research, and even astrophysics.
What new kinds of knowledge arise through computer simulations? How do they change our understanding of the sciences?
At the Institute of Advanced Study on Media Cultures of Computer Simulation (MECS), funded by the German Research Foundation (DFG), we set out to find answers to these broad questions. We seek to accomplish this in diverse ways: by analysing historical and contemporary case studies , by building an interdisciplinary network of international fellows , and by organising trans-disciplinary lectures, workshops, and conferences .
In an age of computer simulations, MECS is one of the few institutions worldwide specifically focused on understanding their wide-ranging impacts.
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Absorbing the gaze, scattering looks: Klimt’s distinctive style and its two-fold effect on the eye of the beholder
Miscenà, A., Arato, J. & Rosenberg, R., 06.10.2020, In: Journal of Eye Movement Research. 13, 2, 13 p., 8.Research output: Journal contributions › Journal articles › Research › peer-review
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Accounting for Information Infrastructure as Medium for Organisational Change
Boell, S. K. & Hoof, F., 02.01.2020, In: Accounting History Review. 30, 1, p. 45-68 24 p.Research output: Journal contributions › Journal articles › Research › peer-review
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Active-matter-Systeme
Vehlken, S., 04.10.2016, +ultra: gestaltung schafft wissen. Doll, N., Bredekamp, H. & Schäffner, W. (eds.). Leipzig: Seemann Henschel, p. 165-170 6 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Transfer
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Ada Lovelace: die Pionierin der Computertechnik und ihre Nachfolgerinnen
Krämer, S. (ed.), 2015, 1 ed. Paderborn: Wilhelm Fink Verlag. 221 p.Research output: Books and anthologies › Collected editions and anthologies › Research
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After Affects: Zealous Zombies, Panic Prevention, Crowd Simulation
Vehlken, S., 01.10.2014, Timing of Affect: epistemologies, aesthetics, politics. Angerer, M-L., Bösel, B. & Ott, M. (eds.). Berlin: Diaphanes Verlag, p. 303-320 18 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
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Agentenspiele. Crowd Management, Sozialsimulation und Big Data
Vehlken, S. & Pias, C., 01.02.2014, Managementperspektiven für die Zivilgesellschaft des 21. Jahrhunderts: Management als Liberal Art. von Müller, C. & Zinth, C-P. (eds.). Berlin: Springer, p. 167-182 16 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
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A geology of media
Parikka, J., 01.01.2015, Minneapolis: University of Minnesota Press. 224 p. (Electronic mediations; vol. 46)Research output: Books and anthologies › Book
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America's army and the military recruitment and management of 'talent': An interview with Colonel Casey Wardynski
Allen, R., 01.06.2014, In: Journal of Gaming and Virtual Worlds. 6, 2, p. 179-191 13 p.Research output: Journal contributions › Journal articles › Research › peer-review
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Angels of Efficiency: A Media History of Consulting
Hoof, F., 28.05.2020, New York: Oxford University Press. 392 p.Research output: Books and anthologies › Monographs › Research
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Animating embryos: the in toto representation of life
Wellmann, J., 01.09.2017, In: British Journal for the History of Science. 50, 3, p. 521-535 15 p.Research output: Journal contributions › Scientific review articles › Research