DFG-Kolleg-Forschergruppe MECS (Medienkulturen der Computersimulation)

Organisational unit: Projectteam

Organisation profile

Computer simulations have revolutionised the sciences. Their impact left a mark in nearly every possible field of study – from microbiology, to climate research, and even astrophysics.

What new kinds of knowledge arise through computer simulations? How do they change our understanding of the sciences?

At the Institute of Advanced Study on Media Cultures of Computer Simulation (MECS), funded by the German Research Foundation (DFG), we set out to find answers to these broad questions. We seek to accomplish this in diverse ways: by analysing historical and contemporary case studies , by building an interdisciplinary network of international fellows , and by organising trans-disciplinary lectures, workshops, and conferences .

In an age of computer simulations, MECS is one of the few institutions worldwide specifically focused on understanding their wide-ranging impacts.

  1. Published

    Absorbing the gaze, scattering looks: Klimt’s distinctive style and its two-fold effect on the eye of the beholder

    Miscenà, A., Arato, J. & Rosenberg, R., 06.10.2020, In: Journal of Eye Movement Research. 13, 2, 13 p., 8.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  2. Published

    Accounting for Information Infrastructure as Medium for Organisational Change

    Boell, S. K. & Hoof, F., 02.01.2020, In: Accounting History Review. 30, 1, p. 45-68 24 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  3. Published

    Active-matter-Systeme

    Vehlken, S., 04.10.2016, +ultra: gestaltung schafft wissen. Doll, N., Bredekamp, H. & Schäffner, W. (eds.). Leipzig: Seemann Henschel, p. 165-170 6 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesTransfer

  4. Published

    Ada Lovelace: die Pionierin der Computertechnik und ihre Nachfolgerinnen

    Krämer, S. (ed.), 2015, 1 ed. Paderborn: Wilhelm Fink Verlag. 221 p.

    Research output: Books and anthologiesCollected editions and anthologiesResearch

  5. Published

    After Affects: Zealous Zombies, Panic Prevention, Crowd Simulation

    Vehlken, S., 01.10.2014, Timing of Affect: epistemologies, aesthetics, politics. Angerer, M-L., Bösel, B. & Ott, M. (eds.). Berlin: Diaphanes Verlag, p. 303-320 18 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  6. Published

    Agentenspiele. Crowd Management, Sozialsimulation und Big Data

    Vehlken, S. & Pias, C., 01.02.2014, Managementperspektiven für die Zivilgesellschaft des 21. Jahrhunderts: Management als Liberal Art. von Müller, C. & Zinth, C-P. (eds.). Berlin: Springer, p. 167-182 16 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  7. Published

    A geology of media

    Parikka, J., 01.01.2015, Minneapolis: University of Minnesota Press. 224 p. (Electronic mediations; vol. 46)

    Research output: Books and anthologiesBook

  8. Published

    America's army and the military recruitment and management of 'talent': An interview with Colonel Casey Wardynski

    Allen, R., 01.06.2014, In: Journal of Gaming and Virtual Worlds. 6, 2, p. 179-191 13 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  9. Published

    Angels of Efficiency: A Media History of Consulting

    Hoof, F., 28.05.2020, New York: Oxford University Press. 392 p.

    Research output: Books and anthologiesMonographsResearch

  10. Published

    Animating embryos: the in toto representation of life

    Wellmann, J., 01.09.2017, In: British Journal for the History of Science. 50, 3, p. 521-535 15 p.

    Research output: Journal contributionsScientific review articlesResearch

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