DFG-Kolleg-Forschergruppe MECS (Medienkulturen der Computersimulation)
Organisational unit: Projectteam
Organisation profile
Computer simulations have revolutionised the sciences. Their impact left a mark in nearly every possible field of study – from microbiology, to climate research, and even astrophysics.
What new kinds of knowledge arise through computer simulations? How do they change our understanding of the sciences?
At the Institute of Advanced Study on Media Cultures of Computer Simulation (MECS), funded by the German Research Foundation (DFG), we set out to find answers to these broad questions. We seek to accomplish this in diverse ways: by analysing historical and contemporary case studies , by building an interdisciplinary network of international fellows , and by organising trans-disciplinary lectures, workshops, and conferences .
In an age of computer simulations, MECS is one of the few institutions worldwide specifically focused on understanding their wide-ranging impacts.
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Von Schmetterlingen und Atomreaktoren: Medien und Politiken der Resilienz am IIASA
Schrickel, I., 2014, In: Behemoth : a Journal on Civilization. 7 , 2, p. 5-25 21 p.Research output: Journal contributions › Journal articles › Research › peer-review
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Vom Wahn- und Wahrsprechen des technologisch Unbewussten
Apprich, C., 01.01.2018, In: Le Foucaldien. 4, 1, 20 p., 7.Research output: Journal contributions › Journal articles › Research › peer-review
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Vollstes Verständnis: Utopien der Kommunikation
Pias, C. (ed.) & Rieger, S. (ed.), 02.2016, 1 ed. Berlin / Zürich: Diaphanes Verlag. 208 p.Research output: Books and anthologies › Collected editions and anthologies › Research
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Visions of Process—Swarm Intelligence and Swarm Robotics in Architectural Design and Construction
Vehlken, S., 30.08.2018, Robotic Building. Bier, H. (ed.). Springer, p. 1-23 24 p. (Adaptive Environments; vol. 1, no. 1).Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
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Virtuelle Städte
Vehlken, S., 15.11.2018, Handbuch Virtualität. Rieger, S. & Kasprowicz, D. (eds.). Wiesbaden: Springer, 25 p.Research output: Contributions to collected editions/works › Articles for encyclopedia › Research
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Virtuelle Realität, 3D und Simulation
Warnke, M., 2014, Bild.: Ein interdisziplinäres Handbuch. Günzel, S. & Mersch, D. (eds.). Weimar: J.B. Metzler, p. 273-277 5 p.Research output: Contributions to collected editions/works › Articles for encyclopedia › Research
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Virtuelle Realität, 3D und Simulation
Warnke, M., 2014, Bild: Ein interdisziplinäres Handbuch. Günzel, S. & Mersch, D. (eds.). Stuttgart: J.B. Metzler, p. 273-277 5 p.Research output: Contributions to collected editions/works › Articles for encyclopedia › Research
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Unterwachen und Schlafen: Einleitung
Andreas, M., Kasprowicz, D. & Rieger, S., 2018, Unterwachen und Schlafen: Anthropophile Medien nach dem Interface. Andreas, M., Kasprowicz, D. & Rieger, S. (eds.). Lüneburg: meson press, p. 7-31 25 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
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Unterwachen und Schlafen: Anthropophile Medien nach dem Interface
Andreas, M. (ed.), Kasprowicz, D. (ed.) & Rieger, S. (ed.), 2018, Lüneburg: meson press. 190 p.Research output: Books and anthologies › Collected editions and anthologies › Research
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Trick 17 zur Einführung
Vehlken, S., Müggenburg, J. K., Sprenger, F. & Müller-Helle, K., 2016, Trick 17: Mediengeschichten zwischen Zauberkunst und Wissenschaft. Vehlken, S., Müller-Helle, K., Müggenburg, J. & Sprenger, F. (eds.). Lüneburg: meson press, p. 7-14 8 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research