Leuphana Universität Lüneburg
Organisational unit: Institution
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Gaining deep leverage? Reflecting and shaping real-world lab impacts through leverage points
Schäpke, N., Beecroft, R., Wanner, M., Wagner, F., Rhodius, R., Laborgne, P. & Parodi, O., 16.03.2024, In: GAIA - Ecological Perspectives for Science and Society. 33, Supplement 1, p. 116-124 9 p.Research output: Journal contributions › Scientific review articles › Research
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Gaining Regional Competitiveness by Increasing Employer Attractiveness in Small and Medium-Sized Enterprises: New Approach for Knowledge Transfer Between Academia and Business
Remdisch, S., Otto, C., Just, S., Pötschke, I. & Klöppner, M., 2016, University Evolution, Entrepreneurial Activity and Regional Competitiveness. Audretsch, D., Lehmann, E., Meoli, M. & Vismara, S. (eds.). Cham: Springer International Publishing, p. 175-191 17 p. (International Studies in Entrepreneurship; vol. 32).Research output: Contributions to collected editions/works › Chapter › peer-review
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Gain Scheduling Controller for Improving Level Control Performance
dos Santos Neto, A. F., Torres Cassaro, J. L., Dos Santos, M. F., Schettino, V. B. & Mercorelli, P., 2024, Proceedings of the 2024 25th International Carpathian Control Conference, ICCC 2024. Kot, A. (ed.). Institute of Electrical and Electronics Engineers Inc., 6 p. (Proceedings of the 2024 25th International Carpathian Control Conference, ICCC 2024).Research output: Contributions to collected editions/works › Article in conference proceedings › Research › peer-review
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Gambling to leapfrog in status?
Friehe, T. & Mechtel, M., 01.12.2017, In: Review of Economics of the Household. 15, 4, p. 1291 - 1319 29 p.Research output: Journal contributions › Journal articles › Research › peer-review
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Game Art/ Art Games: Game Art killed the Video Star
Fuchs, M., 16.05.2014, Krakow: Goethe-Institut. 2 p.Research output: Books and anthologies › Conference proceedings › Research
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Games
Jones, R. D. (Editor) & Schmidt, T. (Editor), 05.2020, Seelze: Friedrich Verlag. 49 p. (Der Fremdsprachliche Unterricht Englisch; vol. 54, no. 165)Research output: Books and anthologies › Special Journal issue › Education
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Games, culture and English - Bringing Digital Games and Gaming Culture into the EFL Classroom
Jones, R. D. & Schmidt, T., 2014, In: Praxis Englisch. 6, p. 39-43 5 p.Research output: Journal contributions › Journal articles › Education
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Games, Fights, Collaborations: Das Spiel von Grenze und Überschreitung - Kunst und Cultural Studies in den 90er Jahren
von Bismarck, B., Stoller, D. & Wuggenig, U. (Editor), 1996, Ostfildern-Ruit: Hatje Cantz Verlag. 243 p.Research output: Books and anthologies › Collected editions and anthologies › Research
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Games People (Don’t) Play: An Analysis of Pre-Service EFL Teachers’ Behaviors and Beliefs Regarding Digital Game-Based Language Learning
Blume, C., 02.01.2020, In: Computer Assisted Language Learning. 33, 1-2, p. 109-132 24 p.Research output: Journal contributions › Journal articles › Research › peer-review