Centre for Digital Cultures

Organisational unit: Institute

Organisation profile

The Centre for Digital Cultures (CDC) unites a large range of research and development activities dedicated to the digital shift. It engages in knowledge creation and transfer, experimental and interventionist media practices, and research in disciplines such as media, social and cultural studies. The CDC aims to both understand the epochal digital shift through excellent research, and to become one of the major European forces that shape digital cultures to come.

The CDC has seen a remarkable uptake of successful funding bids. The major projects are funded by the European Fund for Regional Development (EFRE) and the State of Lower Saxony, by the German Research Council (DFG) and the VW Foundation respectively. Additional smaller projects are supported by the British Broadcasting Corporation (BBC), Transmediale, and the German Ministry for Education and Research (BMBF). The CDC has by now more than 80 researchers and cultural producers from all over the world. They work on questions such as:

  • Transmedia: How can we understand and develop new formats for entertainment as well as culture and education, merging different forms of production, participation, distribution and aesthetics?
  • User and Audience Research: What kind of methods enable us to understand new usage and consumption patterns, addressing digital cultures’ both global and local audiences? 
  • Gamification: Computer games have a growing relevance in contemporary life, not only due to the games themselves, but also through their metaphors and methods. What new opportunities arise?
  • Common Media: Which new forms of citizenship and cultural/political engagement are developing in the digital age, and how can we understand, enact and strengthen them?
  • Net based Public Broadcast: How can publicly funded provision of information, education, culture and entertainment adapt to the internet? How can new versions of basic provision be realized?
  • Hybrid Publishing: Which avenues for the communication and dissemination of knowledge beyond classrooms and research articles can be constructed, adapting the cultural and economic logic of the digital age?
  • Computer Simulation: From climate change to mass panics: Knowledge production based on computer simulation is shaping our worldview. How can we analyse and understand its effects?

Research and development at the CDC traverse boundaries between the academic sector, culture and the arts, industry, governmental bodies and civil society. It is a conducive, productive and experimental research environment, in which researchers and entrepreneurs, activists and artists, producers and hackers, thinkers and doers broker dynamic connections. Visions, blueprints and experimental findings get exposed to real-world conditions. The development of innovative teaching formats is a further crucial part of the mix: Leuphana Digital School is bringing knowledge and education online, and a new English-speaking Bachelor in Digital Media started in autumn 2013, developed in cooperation with Leuphana’s Institute for the Culture and Aesthetics of Digital Media, Hamburg Media School and Hongkong City University. The result is a new, open and engaged form of research and development for Europe’s digital cultures.

Topics

  • Transmedia
  • User and Audience Research 
  • Gamification
  • Common Media
  • Net based Public Broadcast
  • Hybrid Publishing
  • Computer Simulation
  • Artistic Research
  • New Teaching Formats
  1. 2007
  2. Published

    Aufmerksamkeit. Passagen der Filmphilosophie in die Phänomenologie

    Sprenger, F., 2007, Medien - Zeit - Zeichen.: Dokumentation des 19. Film- und Fernsehwissenschaftlichen Kolloquiums 2006. Hissnauer, C. & Jahn-Sudmann, A. (eds.). Marburg: Schüren Verlag, p. 195-202 8 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  3. Published

    Die Bühne als Display: Prekäre Trennschärfen zwischen kontinuierlichem Messen und diskretem Zählen

    Leeker, M., 2007, In: Navigationen. 7, 2, p. 49-70 22 p.

    Research output: Journal contributionsJournal articlesResearch

  4. Published

    Schock und medialer Wandel: Der 11. September und die Ästhetik des Erhabenen

    Simons, S., 2007, In: Navigationen. 7, 1, p. 189-201 13 p.

    Research output: Journal contributionsJournal articlesResearch

  5. 2008
  6. Published

    Camouflagen des Computers: McLuhan und die Neo-Avantgarden der 1960er Jahre

    Leeker, M., 2008, McLuhan neu Lesen: Kritische Analysen zu Medien und Kultur im 21. Jahrhundert. De Kerckhove, D., Leeker, M. & Schmidt, K. (eds.). Bielefeld: transcript Verlag, p. 345-375 31 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  7. Published

    Einleitung - McLuhan neu lesen: Zur Aktualität des kanadischen Medientheoretikers

    Leeker, M. & Schmidt, K., 2008, McLuhan neu Lesen: Kritische Analysen zu Medien und Kultur im 21. Jahrhundert. De Kerckhove, D., Leeker, M. & Schmidt, K. (eds.). Bielefeld: transcript Verlag, p. 19-50 32 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  8. Published

    "If you like something, you want it to develop.": Zum Einsatz der Videokamera in den Filmen Lars von Triers

    Kirchner, A., 2008, Abschied vom Zelluloid?: Beiträge zur Geschichte und Poetik des Videobildes. Kirchner, A., Prümm, K. & Richling, M. (eds.). Marburg: Schüren Verlag, p. 111-134 24 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  9. Published

    McLuhan neu lesen: Kritische Analysen zu Medien und Kultur im 21. Jahrhundert

    de Kerckhove, D. (ed.), Leeker, M. (ed.) & Schmidt, K. (ed.), 2008, Bielefeld: transcript Verlag. 508 p.

    Research output: Books and anthologiesMonographsResearch

  10. Published

    Paradoxe Kritik

    Wuggenig, U., 2008, In: transversal / EIPCP multilingual webjournal. 8, 6 p.

    Research output: Journal contributionsJournal articlesResearch

  11. Published

    Störungen und Erkenntnistrübungen in Maschinentheatern: Kulturelle Leistungen bildgebender Oberflächen (quadro) im 17. Jahrhundert und seit den 1960er Jahren

    Leeker, M., 2008, Spuren der Avantgarde: Theatrum machinarum. Frühe Neuzeit und Moderne im Kulturvergleich. Schramm, H., Lazardzig, J. & Schwarte, L. (eds.). Berlin: Walter de Gruyter GmbH, p. 271-297 27 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  12. Published

    The Clock of the Long-Now: Die Uhr, die Langeweile und der Beobachter

    Sprenger, F., 2008, Paradoxien der Langeweile. Heller, F. (ed.). Marburg: Schüren Verlag, p. 104–116 13 p. (AugenBlick : Konstanzer Hefte zur Medienwissenschaft; no. 41).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

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