Centre for Digital Cultures

Organisational unit: Institute

Organisation profile

The Centre for Digital Cultures (CDC) unites a large range of research and development activities dedicated to the digital shift. It engages in knowledge creation and transfer, experimental and interventionist media practices, and research in disciplines such as media, social and cultural studies. The CDC aims to both understand the epochal digital shift through excellent research, and to become one of the major European forces that shape digital cultures to come.

The CDC has seen a remarkable uptake of successful funding bids. The major projects are funded by the European Fund for Regional Development (EFRE) and the State of Lower Saxony, by the German Research Council (DFG) and the VW Foundation respectively. Additional smaller projects are supported by the British Broadcasting Corporation (BBC), Transmediale, and the German Ministry for Education and Research (BMBF). The CDC has by now more than 80 researchers and cultural producers from all over the world. They work on questions such as:

  • Transmedia: How can we understand and develop new formats for entertainment as well as culture and education, merging different forms of production, participation, distribution and aesthetics?
  • User and Audience Research: What kind of methods enable us to understand new usage and consumption patterns, addressing digital cultures’ both global and local audiences? 
  • Gamification: Computer games have a growing relevance in contemporary life, not only due to the games themselves, but also through their metaphors and methods. What new opportunities arise?
  • Common Media: Which new forms of citizenship and cultural/political engagement are developing in the digital age, and how can we understand, enact and strengthen them?
  • Net based Public Broadcast: How can publicly funded provision of information, education, culture and entertainment adapt to the internet? How can new versions of basic provision be realized?
  • Hybrid Publishing: Which avenues for the communication and dissemination of knowledge beyond classrooms and research articles can be constructed, adapting the cultural and economic logic of the digital age?
  • Computer Simulation: From climate change to mass panics: Knowledge production based on computer simulation is shaping our worldview. How can we analyse and understand its effects?

Research and development at the CDC traverse boundaries between the academic sector, culture and the arts, industry, governmental bodies and civil society. It is a conducive, productive and experimental research environment, in which researchers and entrepreneurs, activists and artists, producers and hackers, thinkers and doers broker dynamic connections. Visions, blueprints and experimental findings get exposed to real-world conditions. The development of innovative teaching formats is a further crucial part of the mix: Leuphana Digital School is bringing knowledge and education online, and a new English-speaking Bachelor in Digital Media started in autumn 2013, developed in cooperation with Leuphana’s Institute for the Culture and Aesthetics of Digital Media, Hamburg Media School and Hongkong City University. The result is a new, open and engaged form of research and development for Europe’s digital cultures.

Topics

  • Transmedia
  • User and Audience Research 
  • Gamification
  • Common Media
  • Net based Public Broadcast
  • Hybrid Publishing
  • Computer Simulation
  • Artistic Research
  • New Teaching Formats
  1. 2001
  2. Published

    Theater, Performance und technische Interaktion: Subjekte der Fremdheit. Im Spannungsgefüge von Datenkörper und Physis

    Leeker, M., 2001, Formen interaktiver Medienkunst: Geschichte, Tendenzen, Utopien. Gendolla, P. (ed.). Frankfurt a. M.: Suhrkamp Verlag, p. 265-290 26 p. (Suhrkamp-Taschenbuch Wissenschaft; vol. 1544).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  3. Published

    Theater und Technikgeschichte: Evaluation der Sommerakademie und Ausblick auf die Weiterbildung im Bereich Theater und Medien

    Leeker, M., 2001, Maschinen, Medien, Performances: Theater an der Schnittstelle zu digitalen Welten ; Dokumentation und Ergebnisse der Sommerakademie "Theater und Neue Medien, Interaktion und Wirklichkeit" zur Weiterbildung von Theaterkünstlern in Praxis und Theorie des Umgangs mit Digitalen Techniken im Theater, Hellerau 1999. Leeker, M. (ed.). Berlin: Alexander Verlag, p. 355 - 374 20 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  4. 2002
  5. Published
  6. Published

    Ertanzte Technikgeschichte(n): Beobachtungen zur zeitgenössischen Begegnung von Tanz und elektronisch-digitaler Technologie

    Leeker, M., 2002, Tanz Theorie Text. Klein, G. & Zipprich, C. (eds.). Münster: LIT Verlag, p. 533 - 552 20 p. (Tanzforschung; vol. 12).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  7. Published

    Tanz und Technologie: Auf dem Wege zu digitalen Inszenierungen

    Dinkla, S. (ed.) & Leeker, M., 2002, Berlin: Alexander Verlag. 435 p.

    Research output: Books and anthologiesMonographsResearch

  8. Published

    Über das Essen

    Bernard, A., 2002, Salzburg: Jung und Jung. 84 p.

    Research output: Books and anthologiesMonographsResearchpeer-review

  9. 2003
  10. Published

    Faszinosum Maschine: Die Roboterperformances von Louis Philipp Demers & Bill Vorn

    Kaldrack, I. & Leeker, M., 2003, Es - das Wesen der Maschine. Demers, L. P. (ed.). Osnabrück: Europ. Media Art Festival, p. 10-33 23 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  11. Published

    Medien und Performances: Konzeptionelle Aspekte einer angewandten Medienwissenschaft in der Theaterpädagogik

    Leeker, M., 2003, Entwicklungen und Perspektiven der Spiel- und Theaterpädagogik: Festschrift für Hans-Wolfgang Nickel. Hentschel, U. & Nickel, H-W. (eds.). Berlin: Schibri-Verlag, p. 263 - 281 19 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  12. Published

    Tanz – Kommunikation – Praxis

    Klinge, A. (ed.) & Leeker, M. (ed.), 2003, Münster: LIT Verlag. 212 p.

    Research output: Books and anthologiesMonographsResearch

  13. Published

    Tanz. Kommunikation. Praxis: Zur Einleitung

    Klinge, A. & Leeker, M., 2003, Tanz – Kommunikation – Praxis. Klinge, A. & Leeker, M. (eds.). Münster: LIT Verlag, p. 1 - 16 17 p. (Jahrbuch Tanzforschung; vol. 13).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  14. 2005
  15. Published

    Dancing the digital: European and Amercian Visions of a digital Space

    Leeker, M., 2005, Space in America: Theory, History, Culture. Benesch, K. (ed.). Amsterdam: Rodopi, p. 451-468 18 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  16. Published

    Digitale Operativität und Performance: Geschichte der Mensch-Computer-Schnittstelle im Moment ihrer Hinterfragung, noch bevor sie anfing

    Leeker, M., 2005, In: Paragrana. 14, 2, p. 25-52 28 p.

    Research output: Journal contributionsJournal articlesResearch

  17. 2006
  18. Published
  19. Published
  20. Published

    Die Magischen Kanäle: Clemens Krümmel und Miya Yoshida über Joëlle De La Casinière bei Croy Nielsen

    Krümmel, C. & Yoshida, M., 2006, In: Texte zur Kunst. 63, p. 221-224 4 p.

    Research output: Journal contributionsJournal articlesTransfer

  21. Published

    Networking: La rete come arte

    Bazzichelli, T., 2006, Milano: Costa & Nolan. 333 p.

    Research output: Books and anthologiesMonographsResearch

  22. Published

    Von der Performance mit Musik zur Performanz rückgekoppelter Maschinengeräusche: Töne, Klänge und Geräusche in Installationen und Performances in den achtziger Jahren und um 2000

    Leeker, M., 2006, Reflexzonen, Migration. Brüstle, C. & Rebstock, M. (eds.). 1 ed. Saarbrücken: Pfau Verlag, p. 165-177 13 p. (Musik im Dialog; vol. 6)(Jahrbuch der Berliner Gesellschaft für Neue Musik; vol. 2003/2004).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  23. Published

    Explorations in social spaces: Gender, age, class fractions and photographical choices of objects

    Wuggenig, U. & Mnich, P., 10.04.2006, Visual research methods: SAGE Benchmarks in Social Research Methods. Hamilton, P. (ed.). London: SAGE Publications Inc., Vol. IV. p. 339-364 26 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  24. 2007
  25. Published

    1+1=1: Bewegte Elemente im Werk Andrej Tarkowskijs

    Sprenger, F., 2007, Philosophie des Films. Leitner, B. & Engell, L. (eds.). Weimar: Verlag der Bauhaus-Universität Weimar, p. 128-141 14 p. (Philosophische Diskurse; vol. 8).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  26. Published

    Arttvism: Quando l'arte diventa consapevole ; intervista di Tatiana Bazzichelli

    Bazzichelli, T., 2007, Artivismo Tecnologico: Scritti e interviste su arte, politica, teatro e tecnologie. Verde, G. (ed.). Pisa: BFS, p. 56-58 3 p. (Biblioteca universale Utopie; vol. 7).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

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