Centre for Digital Cultures

Organisational unit: Institute

Organisation profile

The Centre for Digital Cultures (CDC) unites a large range of research and development activities dedicated to the digital shift. It engages in knowledge creation and transfer, experimental and interventionist media practices, and research in disciplines such as media, social and cultural studies. The CDC aims to both understand the epochal digital shift through excellent research, and to become one of the major European forces that shape digital cultures to come.

The CDC has seen a remarkable uptake of successful funding bids. The major projects are funded by the European Fund for Regional Development (EFRE) and the State of Lower Saxony, by the German Research Council (DFG) and the VW Foundation respectively. Additional smaller projects are supported by the British Broadcasting Corporation (BBC), Transmediale, and the German Ministry for Education and Research (BMBF). The CDC has by now more than 80 researchers and cultural producers from all over the world. They work on questions such as:

  • Transmedia: How can we understand and develop new formats for entertainment as well as culture and education, merging different forms of production, participation, distribution and aesthetics?
  • User and Audience Research: What kind of methods enable us to understand new usage and consumption patterns, addressing digital cultures’ both global and local audiences? 
  • Gamification: Computer games have a growing relevance in contemporary life, not only due to the games themselves, but also through their metaphors and methods. What new opportunities arise?
  • Common Media: Which new forms of citizenship and cultural/political engagement are developing in the digital age, and how can we understand, enact and strengthen them?
  • Net based Public Broadcast: How can publicly funded provision of information, education, culture and entertainment adapt to the internet? How can new versions of basic provision be realized?
  • Hybrid Publishing: Which avenues for the communication and dissemination of knowledge beyond classrooms and research articles can be constructed, adapting the cultural and economic logic of the digital age?
  • Computer Simulation: From climate change to mass panics: Knowledge production based on computer simulation is shaping our worldview. How can we analyse and understand its effects?

Research and development at the CDC traverse boundaries between the academic sector, culture and the arts, industry, governmental bodies and civil society. It is a conducive, productive and experimental research environment, in which researchers and entrepreneurs, activists and artists, producers and hackers, thinkers and doers broker dynamic connections. Visions, blueprints and experimental findings get exposed to real-world conditions. The development of innovative teaching formats is a further crucial part of the mix: Leuphana Digital School is bringing knowledge and education online, and a new English-speaking Bachelor in Digital Media started in autumn 2013, developed in cooperation with Leuphana’s Institute for the Culture and Aesthetics of Digital Media, Hamburg Media School and Hongkong City University. The result is a new, open and engaged form of research and development for Europe’s digital cultures.

Topics

  • Transmedia
  • User and Audience Research 
  • Gamification
  • Common Media
  • Net based Public Broadcast
  • Hybrid Publishing
  • Computer Simulation
  • Artistic Research
  • New Teaching Formats
  1. 2011
  2. Published

    Rezension von Warnke, Martin: Theorien des Internet zur Einführung

    Apprich, C., 2011, In: Kulturrisse : Zeitschrift für radikaldemokratische Kulturpolitik. 2011, 2, p. 78

    Research output: Journal contributionsCritical reviewsResearch

  3. Published

    Stadt am Netz: Virtuelle Gemeinschaften regieren

    Apprich, C., 2011, Das Mögliche regieren: Gouvernementalität in der Literatur- und Kulturanalyse. Innerhofer, R., Harrasser, K. & Rothe, K. (eds.). Bielefeld: transcript Verlag, p. 249-270 21 p. (Edition Kulturwissenschaft; no. 5).

    Research output: Contributions to collected editions/worksArticle in conference proceedingsResearchpeer-review

  4. Published
  5. Published

    Vom Tableau zur entfesselten Kamera

    Kirchner, A., 2011, In: Schnitt - Das Filmmagazin. 62, p. 82-83 2 p.

    Research output: Journal contributionsJournal articlesTransferpeer-review

  6. Published

    Was bleibt? Einige Überlegungen zum Medienereignis WikiLeaks

    Apprich, C., 2011, In: Kulturrisse : Zeitschrift für radikaldemokratische Kulturpolitik. 1, p. 44-47

    Research output: Journal contributionsJournal articlesTransfer

  7. Published
  8. Published

    Tracing Concepts: In, Out and Through Computing

    Romic, N. & Gardner, E., 15.07.2011, In: Volume. 28, p. 1-24 24 p.

    Research output: Journal contributionsJournal articlesResearch

  9. Published

    Interfaces Ludiques

    Fuchs, M., 01.12.2011, Jusqu'ici, tout va bien: Rencontres des arts numériques, électroniques et médiatiques. Bébié Valérian, G. (ed.). Le Vigan, France: Oudeis, p. 18 - 23 5 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  10. 2012
  11. Published

    Affiziert werden: Städtische und mediale Atmosphären

    Beyes, T., 2012, Die Macht der Gefühle: Emotionen in Management, Organisation und Kultur. Metelmann, J. & Beyes, T. (eds.). Berlin: Berlin University Press, p. 97-108 12 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  12. Published

    Answers to seven questions

    Wuggenig, U., 2012, Kunst im öffentlichen Raum Steiermark: Projekte 2010. Fenz, W., Kraus, E. & Kulterer, B. (eds.). Heidelberg, New York: Springer, p. 281-282 2 p.

    Research output: Contributions to collected editions/worksOtherTransfer

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