Centre for Digital Cultures
Organisational unit: Institute
Organisation profile
Contemporary culture is characterized by the ubiquity of digital media technologies and infrastructures, which are constantly configuring our techniques for processing, storing, and transmitting data. As a result, our everyday practices of connecting, relating, reading, writing, perceiving, sharing, competing, and communicating are undergoing significant changes. At the same time, these technologies are closely tied to major societal challenges such as climate change, global conflicts, digital divides and social unjustness. In this dynamic context, the Centre for Digital Cultures (CDC) directly addresses the emergence of new and complex qualities of vernacular socio-technical life. This involves the development of advanced theory and innovative study programmes. We are concerned with the question of how we can understand and shape digital cultures today.
Main research areas
The digital shift re-shapes the cultural sectors, and, indeed, everyday life, politics, law, and economics. the Centre for Digital Cultures (CDC), affiliated to Leuphana University of Lüneburg, examines this shift through a range of interdisciplinary methodologies, including media, cultural and social studies, through knowledge creation and transfer, as well as by developing experimental and interventionist media practices. Established in 2012, as one of the first research centres in Europe to research the emergence of digital cultures, the CDC continues to produce cutting-edge research on socio-technical regimes of inclusion and exclusion. Since its inception, the CDC has built an innovative network and research environment, where academic institutions, practitioners, and civil society stakeholders engage with new concepts, formats, and applications within digital cultures.
Current Research Areas
- Climate Futures
- (B)Orders, Identities and Belonging in the Digital Age
- Cities, Infrastructures, Logistics, Platforms
- Published
Krise der Kunstkritik? Teil II
Wuggenig, U., 2013, In: Kunstforum international. 40, 221, p. 114-123 10 p.Research output: Journal contributions › Journal articles › Research
- Published
Interfaces Ludiques
Fuchs, M., 01.12.2011, Jusqu'ici, tout va bien: Rencontres des arts numériques, électroniques et médiatiques. Bébié Valérian, G. (ed.). Le Vigan, France: Oudeis, p. 18 - 23 5 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
- Published
Die Kunst und der neue Kapitalismus: Analysen und Befunde der rezenten französischen Soziologie – eine kritische Rezeption und Diskussion
Wuggenig, U., 2006, In: Angewandte Sozialforschung. 24, 1/2, p. 16-18 3 p.Research output: Journal contributions › Journal articles › Research
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Die Kunst in der konnexionistischen Welt: Besprechungsessay zu Alfed Smudits "Die Funktion des Kulturschaffens im digitalen Zeitalter"
Wuggenig, U., 2006, In: Angewandte Sozialforschung. 24, 1-2, p. 115-144 30 p.Research output: Journal contributions › Journal articles › Research
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The "Hidden Homeless" in Japan’s Contemporary Mobile Culture
Yoshida, M., 2013, Asian Popular Culture in Transition. Fitzsimmons, L. & Lent, J. A. (eds.). London: Routledge Taylor & Francis Group, p. 97-107 11 p. (Routledge contemporary Asia series; vol. 36).Research output: Contributions to collected editions/works › Chapter › peer-review
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Modes of Being in Mobile Telecommunication
Yoshida, M., 2010, In: Aether - The Journal of Media Geography . 5, p. 77-89 13 p.Research output: Journal contributions › Journal articles › Research › peer-review
- Published
Krise der Kunstkritik? Teil I
Wuggenig, U., 2013, In: Kunstforum international. 40, 221, p. 80-91 12 p.Research output: Journal contributions › Journal articles › Research
- Published
Apocalypse postponed: Discourses on video games from noxious objects to redemptive devices
Carbone, M. B. & Ruffino, P., 2012, In: GAME : the Italian journal of game studies. 1, 1, 10 p.Research output: Journal contributions › Journal articles › Research › peer-review
- Published
Narratives of Independent Production in Video Game Culture
Ruffino, P., 2013, In: Loading... Journal of the Game Studies Association. 7, 11, p. 106-121 16 p.Research output: Journal contributions › Journal articles › Research › peer-review
- Published
Unreine Bilder: Zur medialen (Selbst-)Inszenierung von school shootern
Grzeszyk, A., 01.08.2012, Bielefeld: transcript Verlag. 432 p. (Kultur- und Medientheorie)Research output: Books and anthologies › Monographs › Research