Centre for Digital Cultures

Organisational unit: Institute

Organisation profile

Contemporary culture is characterized by the ubiquity of digital media technologies and infrastructures, which are constantly configuring our techniques for processing, storing, and transmitting data. As a result, our everyday practices of connecting, relating, reading, writing, perceiving, sharing, competing, and communicating are undergoing significant changes. At the same time, these technologies are closely tied to major societal challenges such as climate change, global conflicts, digital divides and social unjustness. In this dynamic context, the Centre for Digital Cultures (CDC) directly addresses the emergence of new and complex qualities of vernacular socio-technical life. This involves the development of advanced theory and innovative study programmes. We are concerned with the question of how we can understand and shape digital cultures today​​​​​​​.

Main research areas

The digital shift re-shapes the cultural sectors, and, indeed, everyday life, politics, law, and economics. the Centre for Digital Cultures (CDC), affiliated to Leuphana University of Lüneburg, examines this shift through a range of interdisciplinary methodologies, including media, cultural and social studies, through knowledge creation and transfer, as well as by developing experimental and interventionist media practices. Established in 2012, as one of the first research centres in Europe to research the emergence of digital cultures, the CDC continues to produce cutting-edge research on socio-technical regimes of inclusion and exclusion. Since its inception, the CDC has built an innovative network and research environment, where academic institutions, practitioners, and civil society stakeholders engage with new concepts, formats, and applications within digital cultures.

Current Research Areas

  • Climate Futures
  • (B)Orders, Identities and Belonging in the Digital Age
  • Cities, Infrastructures, Logistics, Platforms 
  1. Published

    Krise der Kunstkritik? Teil II

    Wuggenig, U., 2013, In: Kunstforum international. 40, 221, p. 114-123 10 p.

    Research output: Journal contributionsJournal articlesResearch

  2. Published

    Interfaces Ludiques

    Fuchs, M., 01.12.2011, Jusqu'ici, tout va bien: Rencontres des arts numériques, électroniques et médiatiques. Bébié Valérian, G. (ed.). Le Vigan, France: Oudeis, p. 18 - 23 5 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  3. Published
  4. Published
  5. Published

    The "Hidden Homeless" in Japan’s Contemporary Mobile Culture

    Yoshida, M., 2013, Asian Popular Culture in Transition. Fitzsimmons, L. & Lent, J. A. (eds.). London: Routledge Taylor & Francis Group, p. 97-107 11 p. (Routledge contemporary Asia series; vol. 36).

    Research output: Contributions to collected editions/worksChapterpeer-review

  6. Published

    Modes of Being in Mobile Telecommunication

    Yoshida, M., 2010, In: Aether - The Journal of Media Geography . 5, p. 77-89 13 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  7. Published

    Krise der Kunstkritik? Teil I

    Wuggenig, U., 2013, In: Kunstforum international. 40, 221, p. 80-91 12 p.

    Research output: Journal contributionsJournal articlesResearch

  8. Published

    Apocalypse postponed: Discourses on video games from noxious objects to redemptive devices

    Carbone, M. B. & Ruffino, P., 2012, In: GAME : the Italian journal of game studies. 1, 1, 10 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  9. Published

    Narratives of Independent Production in Video Game Culture

    Ruffino, P., 2013, In: Loading... Journal of the Game Studies Association. 7, 11, p. 106-121 16 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  10. Published

    Unreine Bilder: Zur medialen (Selbst-)Inszenierung von school shootern

    Grzeszyk, A., 01.08.2012, Bielefeld: transcript Verlag. 432 p. (Kultur- und Medientheorie)

    Research output: Books and anthologiesMonographsResearch