Centre for Digital Cultures

Organisational unit: Institute

Organisation profile

The Centre for Digital Cultures (CDC) unites a large range of research and development activities dedicated to the digital shift. It engages in knowledge creation and transfer, experimental and interventionist media practices, and research in disciplines such as media, social and cultural studies. The CDC aims to both understand the epochal digital shift through excellent research, and to become one of the major European forces that shape digital cultures to come.

The CDC has seen a remarkable uptake of successful funding bids. The major projects are funded by the European Fund for Regional Development (EFRE) and the State of Lower Saxony, by the German Research Council (DFG) and the VW Foundation respectively. Additional smaller projects are supported by the British Broadcasting Corporation (BBC), Transmediale, and the German Ministry for Education and Research (BMBF). The CDC has by now more than 80 researchers and cultural producers from all over the world. They work on questions such as:

  • Transmedia: How can we understand and develop new formats for entertainment as well as culture and education, merging different forms of production, participation, distribution and aesthetics?
  • User and Audience Research: What kind of methods enable us to understand new usage and consumption patterns, addressing digital cultures’ both global and local audiences? 
  • Gamification: Computer games have a growing relevance in contemporary life, not only due to the games themselves, but also through their metaphors and methods. What new opportunities arise?
  • Common Media: Which new forms of citizenship and cultural/political engagement are developing in the digital age, and how can we understand, enact and strengthen them?
  • Net based Public Broadcast: How can publicly funded provision of information, education, culture and entertainment adapt to the internet? How can new versions of basic provision be realized?
  • Hybrid Publishing: Which avenues for the communication and dissemination of knowledge beyond classrooms and research articles can be constructed, adapting the cultural and economic logic of the digital age?
  • Computer Simulation: From climate change to mass panics: Knowledge production based on computer simulation is shaping our worldview. How can we analyse and understand its effects?

Research and development at the CDC traverse boundaries between the academic sector, culture and the arts, industry, governmental bodies and civil society. It is a conducive, productive and experimental research environment, in which researchers and entrepreneurs, activists and artists, producers and hackers, thinkers and doers broker dynamic connections. Visions, blueprints and experimental findings get exposed to real-world conditions. The development of innovative teaching formats is a further crucial part of the mix: Leuphana Digital School is bringing knowledge and education online, and a new English-speaking Bachelor in Digital Media started in autumn 2013, developed in cooperation with Leuphana’s Institute for the Culture and Aesthetics of Digital Media, Hamburg Media School and Hongkong City University. The result is a new, open and engaged form of research and development for Europe’s digital cultures.

Topics

  • Transmedia
  • User and Audience Research 
  • Gamification
  • Common Media
  • Net based Public Broadcast
  • Hybrid Publishing
  • Computer Simulation
  • Artistic Research
  • New Teaching Formats
  1. Published

    Whose Change is it, Anyway? Towards a future of digital technologies and citizen action in emerging information societies

    Shah, N., 2013, The Hague: Hivos, 40 p. (Hivos Knowledge Programm).

    Research output: Working paperWorking papers

  2. Published

    Networked Disruption: Rethinking Oppositions in Art, Hacktivism and the Business of Social Networking

    Bazzichelli, T., 2013, Aarhus: Aarhus University Press. 261 p.

    Research output: Books and anthologiesMonographsResearchpeer-review

  3. Published

    Repositionierungen: Von Machtverschiebungen im Kapitalismus und Feminismus

    Bunz, M., 2013, In: Femina Politica. 21, 2, p. 161-162 2 p.

    Research output: Journal contributionsJournal articlesResearch

  4. Published

    Kritische Öffentlichkeit und ihre Herstellung

    Bunz, M., 2013, In: Zeitschrift für Medien- und Kulturforschung. 4, 2, p. 63-70 8 p.

    Research output: Journal contributionsJournal articlesResearch

  5. Published

    The Power of Information: A Journey Back in Time to the Faultlines of Globalization, Art, and Media in the Early 1990s

    Bunz, M., 2013, The whole earth: California and the disappearance of the outside. Diederichsen, D. & Franke, A. (eds.). Berlin: Sternberg Press, p. 172-176 5 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  6. Published

    Der Schwerkraft entkommen: Letatlin und andere utopische Flugapparate in der Kunst des 20. Jahrhunderts – fünf Marginalien

    Broeckmann, A., 2012, Tatlin – neue Kunst für eine neue Welt: Internationales Symposium. M. T. (ed.). Ostfildern, Basel: Hatje Cantz Verlag, p. 84-87 4 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  7. Published

    Charity and finance in the university

    Beverungen, A., Hoedemaekers, C. & Veldman, J., 01.02.2014, In: Critical Perspectives on Accounting. 25, 1, p. 58-66 9 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  8. Published

    The communism of capital?

    Beverungen, A., Murtola, A-M. & Schwartz, G., 25.08.2013, In: Ephemera: Theory & Politics in Organization. 13, 3, p. 483-495 13 p.

    Research output: Journal contributionsJournal articlesResearch

  9. Published

    Citizen Action in the Time of the Network

    Shah, N., 05.2013, In: Development and Change. 44, 3, p. 665-681 17 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  10. Published

    Gamification - die Ausweitung der Spielzone

    Fuchs, M., 2013, In: DU - das Kulturmagazin. 839, 9, p. 82 - 87 6 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review