Centre for Digital Cultures
Organisational unit: Institute
Organisation profile
The Centre for Digital Cultures (CDC) unites a large range of research and development activities dedicated to the digital shift. It engages in knowledge creation and transfer, experimental and interventionist media practices, and research in disciplines such as media, social and cultural studies. The CDC aims to both understand the epochal digital shift through excellent research, and to become one of the major European forces that shape digital cultures to come.
The CDC has seen a remarkable uptake of successful funding bids. The major projects are funded by the European Fund for Regional Development (EFRE) and the State of Lower Saxony, by the German Research Council (DFG) and the VW Foundation respectively. Additional smaller projects are supported by the British Broadcasting Corporation (BBC), Transmediale, and the German Ministry for Education and Research (BMBF). The CDC has by now more than 80 researchers and cultural producers from all over the world. They work on questions such as:
- Transmedia: How can we understand and develop new formats for entertainment as well as culture and education, merging different forms of production, participation, distribution and aesthetics?
- User and Audience Research: What kind of methods enable us to understand new usage and consumption patterns, addressing digital cultures’ both global and local audiences?
- Gamification: Computer games have a growing relevance in contemporary life, not only due to the games themselves, but also through their metaphors and methods. What new opportunities arise?
- Common Media: Which new forms of citizenship and cultural/political engagement are developing in the digital age, and how can we understand, enact and strengthen them?
- Net based Public Broadcast: How can publicly funded provision of information, education, culture and entertainment adapt to the internet? How can new versions of basic provision be realized?
- Hybrid Publishing: Which avenues for the communication and dissemination of knowledge beyond classrooms and research articles can be constructed, adapting the cultural and economic logic of the digital age?
- Computer Simulation: From climate change to mass panics: Knowledge production based on computer simulation is shaping our worldview. How can we analyse and understand its effects?
Research and development at the CDC traverse boundaries between the academic sector, culture and the arts, industry, governmental bodies and civil society. It is a conducive, productive and experimental research environment, in which researchers and entrepreneurs, activists and artists, producers and hackers, thinkers and doers broker dynamic connections. Visions, blueprints and experimental findings get exposed to real-world conditions. The development of innovative teaching formats is a further crucial part of the mix: Leuphana Digital School is bringing knowledge and education online, and a new English-speaking Bachelor in Digital Media started in autumn 2013, developed in cooperation with Leuphana’s Institute for the Culture and Aesthetics of Digital Media, Hamburg Media School and Hongkong City University. The result is a new, open and engaged form of research and development for Europe’s digital cultures.
Topics
- Transmedia
- User and Audience Research
- Gamification
- Common Media
- Net based Public Broadcast
- Hybrid Publishing
- Computer Simulation
- Artistic Research
- New Teaching Formats
- Critical reviews › Research
- Published
Rezension von Voigt, Christian/Kreiml, Thomas (Hrsg.): Soziale Bewegungen und Social Media. Handbuch für den Einsatz von Web 2.0
Apprich, C., 2012, In: Kulturrisse : Zeitschrift für radikaldemokratische Kulturpolitik. 2012, 1, p. 78 1 p.Research output: Journal contributions › Critical reviews › Research
- Published
Rezension von Warnke, Martin: Theorien des Internet zur Einführung
Apprich, C., 2011, In: Kulturrisse : Zeitschrift für radikaldemokratische Kulturpolitik. 2011, 2, p. 78Research output: Journal contributions › Critical reviews › Research
- Published
The Mushroom at the End of the World: On the Possibilities of Life in Capitalist Ruins
Conrad, L., 04.2021, In: Management Learning. 52, 2, p. 255-259 5 p.Research output: Journal contributions › Critical reviews › Research
- Published
The Network Dynamics of Movements
Apprich, C., 2014, In: spheres - Journal for Digital Cultures. 1, 1, p. 1-4 4 p.Research output: Journal contributions › Critical reviews › Research
- Published
To See and to Be (With) - Reflections on the Ecology of Web Videos
Simons, S., 2014, In: spheres - Journal for Digital Cultures. 1, 1, 6 p.Research output: Journal contributions › Critical reviews › Research
- Published
Totgesagte leben länger – Zur kulturwissenschaftlichen Renaissance und den Paradoxien von Authentizität: Eine Sammelrezension
Simons, S., 2013, In: KULT_online. 36, 2 p.Research output: Journal contributions › Critical reviews › Research
- Published
Was soll Universität heute? Eine Sammelrezension zweier Neuerscheinungen zu den jüngsten Universitätsbesetzungen
Apprich, C., 2010, In: Kulturrisse : Zeitschrift für radikaldemokratische Kulturpolitik. 3, p. 48-49Research output: Journal contributions › Critical reviews › Research
- Published
"Wozu braucht es noch Bibliotheken? Analyse des IFLA-Trend-Reports"
Novy, L., 01.2015, In: BuB. 67, 1, p. 30-33 4 p.Research output: Journal contributions › Critical reviews › Research
- Published
Zwischen Selbstvermarktung und Subversion. Das Web 2.0 und seine Subjekte: Reichert, Ramón: Amateure im Netz. Selbstmanagement und Wissenstechnik im Web 2.0. YouTube - MySpace - Second Life. Bielefeld: transcript, 2008.
Simons, S., 2011, In: KULT_online. 26Research output: Journal contributions › Critical reviews › Research
- Journal articles › Research › Not peer-reviewed
- Published
Betriebssysteme der Wissenschaft
Warnke, M., 2012, In: Zeitschrift für Medienwissenschaft. 7, 2, p. 152-156 4 p.Research output: Journal contributions › Journal articles › Research