Centre for Digital Cultures

Organisational unit: Institute

Organisation profile

The Centre for Digital Cultures (CDC) unites a large range of research and development activities dedicated to the digital shift. It engages in knowledge creation and transfer, experimental and interventionist media practices, and research in disciplines such as media, social and cultural studies. The CDC aims to both understand the epochal digital shift through excellent research, and to become one of the major European forces that shape digital cultures to come.

The CDC has seen a remarkable uptake of successful funding bids. The major projects are funded by the European Fund for Regional Development (EFRE) and the State of Lower Saxony, by the German Research Council (DFG) and the VW Foundation respectively. Additional smaller projects are supported by the British Broadcasting Corporation (BBC), Transmediale, and the German Ministry for Education and Research (BMBF). The CDC has by now more than 80 researchers and cultural producers from all over the world. They work on questions such as:

  • Transmedia: How can we understand and develop new formats for entertainment as well as culture and education, merging different forms of production, participation, distribution and aesthetics?
  • User and Audience Research: What kind of methods enable us to understand new usage and consumption patterns, addressing digital cultures’ both global and local audiences? 
  • Gamification: Computer games have a growing relevance in contemporary life, not only due to the games themselves, but also through their metaphors and methods. What new opportunities arise?
  • Common Media: Which new forms of citizenship and cultural/political engagement are developing in the digital age, and how can we understand, enact and strengthen them?
  • Net based Public Broadcast: How can publicly funded provision of information, education, culture and entertainment adapt to the internet? How can new versions of basic provision be realized?
  • Hybrid Publishing: Which avenues for the communication and dissemination of knowledge beyond classrooms and research articles can be constructed, adapting the cultural and economic logic of the digital age?
  • Computer Simulation: From climate change to mass panics: Knowledge production based on computer simulation is shaping our worldview. How can we analyse and understand its effects?

Research and development at the CDC traverse boundaries between the academic sector, culture and the arts, industry, governmental bodies and civil society. It is a conducive, productive and experimental research environment, in which researchers and entrepreneurs, activists and artists, producers and hackers, thinkers and doers broker dynamic connections. Visions, blueprints and experimental findings get exposed to real-world conditions. The development of innovative teaching formats is a further crucial part of the mix: Leuphana Digital School is bringing knowledge and education online, and a new English-speaking Bachelor in Digital Media started in autumn 2013, developed in cooperation with Leuphana’s Institute for the Culture and Aesthetics of Digital Media, Hamburg Media School and Hongkong City University. The result is a new, open and engaged form of research and development for Europe’s digital cultures.

Topics

  • Transmedia
  • User and Audience Research 
  • Gamification
  • Common Media
  • Net based Public Broadcast
  • Hybrid Publishing
  • Computer Simulation
  • Artistic Research
  • New Teaching Formats
  1. Facing the camp: Refugee settlements and the spatial politics of organizing

    Timon Beyes (Coauthor)

    02.04.201405.04.2014

    Activity: Talk or presentationConference PresentationsResearch

  2. Femina Politica (Journal)

    Magdalena Freudenschuß (Editor)

    2008 → …

    Activity: Publication peer-review and editorial workEditor of journalsResearch

  3. Festarchiv: auf der Jagd nach Bräuchen und Events BA Seminar 2007

    Timon Beyes (Organiser)

    15.10.200701.02.2008

    Activity: Participating in or organising an academic or articstic eventExternal workshops, courses, seminarsEducation

  4. Fiction and Simulation: Theories, Methods, Practices

    Timon Beyes (Speaker)

    27.04.201530.04.2015

    Activity: Talk or presentationGuest lecturesResearch

  5. Flat, intense and shiny: The colour chart’s aesthetics of organizing

    Timon Beyes (Speaker)

    08.03.2018

    Activity: Talk or presentationGuest lecturesEducation

  6. Fluidisings: Aesthetics and Management

    Timon Beyes (Organiser)

    01.05.200730.06.2007

    Activity: Participating in or organising an academic or articstic eventExternal workshops, courses, seminarsResearch

  7. Formen und Methoden des wissenschaftlichen Arbeitens und Lernens BA Seminar 2003

    Timon Beyes (Speaker)

    15.10.200301.02.2004

    Activity: Participating in or organising an academic or articstic eventExternal workshops, courses, seminarsEducation

  8. FQS - Forum Qualitative Sozialforschung (Journal)

    Boris Traue (Editor)

    01.01.201601.06.2017

    Activity: Publication peer-review and editorial workEditor of journalsResearch

  9. Free Society Conference and Nordic Summit - FSCONS 2013

    Paula Bialski (Speaker)

    30.11.2013

    Activity: Participating in or organising an academic or articstic eventConferencesResearch

  10. Freie Universität Berlin

    Claus Pias (Visiting researcher)

    10.201604.2017

    Activity: Visiting an external institutionVisiting an external academic institutionTransfer

  11. From Systems Engineering (SE) to Smart Infrastructures

    Irina Kaldrack (Organiser)

    25.06.2014

    Activity: Participating in or organising an academic or articstic eventExternal workshops, courses, seminarsResearch

  12. {Futures} loading...

    Laura Hille (Organiser)

    15.11.202316.11.2023

    Activity: Participating in or organising an academic or articstic eventConferencesResearch

  13. Games for Change: Spiele zum Thema Rassismus und Heterosexismus

    Niklas Schrape (Lecturer)

    16.03.2013

    Activity: Talk or presentationGuest lecturesTransfer

  14. GAME : the Italian journal of game studies (Journal)

    Paolo Ruffino (Editor)

    01.01.201331.12.2013

    Activity: Publication peer-review and editorial workEditor of journalsResearch

  15. Gamification

    Mathias Fuchs (Lecturer)

    08.03.2013

    Activity: Talk or presentationGuest lecturesTransfer

  16. Gegen den Strich. Die neopragmatische Soziologie von Henrik Kreutz

    Ulf Wuggenig (Speaker)

    06.12.1999

    Activity: Talk or presentationGuest lecturesResearch

  17. "Gemein Sein": Der Sensus Communis der Medien

    Sascha Simons (Panel participant)

    28.05.201529.05.2015

    Activity: Talk or presentationGuest lecturesResearch

  18. Gescheiterte Anrufungen. Empirische Befunde zur Umweltkommunikation im Themenpark der EXPO 2000

    Ulf Wuggenig (Speaker)

    17.10.2000

    Activity: Talk or presentationGuest lecturesResearch

  19. Gesellschaft für Medienwissenschaft e.V. (External organisation)

    Laura Hille (Member)

    01.01.2019

    Activity: MembershipLearned societies and special interest organisationsResearch

  20. Ghosting the City – Zooming in on Otherwise Publics in Virtual Worlds

    Cesrin Schneider (Speaker), Maja-Lee Voigt (Speaker), Charlotte Niewerth (Speaker) & Juliane Bötel (Speaker)

    03.06.2022

    Activity: Talk or presentationConference PresentationsResearch

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